
Sammy Corporation
Sammy Corporation was a Japanese maker of pachislot and pachinko machines and arcade games, later part of Sega Sammy Holdings. It published consolidated financial statements and business reports.
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Documents
Sammy Corporation Consolidated Financial Statements: Year Ended March 31, 2003
Sammy Corporation’s financial performance for the fiscal year ending March 31, 2003, reflects a period of stability and strategic transition.
- Sammy Corporation reported ¥165.77 billion in net sales and ¥23.07 billion in net income for the fiscal year ending March 31, 2003.
- The pachinko and pachislot segment remains the primary revenue driver, accounting for ¥147.18 billion in production value.
- Management projects a 29.7% increase in consolidated sales to ¥215 billion for fiscal year 2004, driven by the 'New Entertainment World of Sammy' (NEWS) initiative.
Sammy Corporation Consolidated Financial Statements: 6 Months Ended September 30, 2002
Sammy Corporation experienced a period of contraction during the six months ending September 30, 2002, as consolidated net sales fell to 84,068 million yen, a 9.9 percent decline compared to the previous year.
- Sammy Corporation reported a decline in performance for the six months ending September 30, 2002, with net sales falling 9.9% to 84,068 million yen and net income dropping 35.4% to 10,836 million yen.
- Operating income decreased by 20.4% to 27,540 million yen, though the company noted these results remained consistent with internal forecasts.
- The company maintains a stable financial position with an equity ratio of 50.2% and 30,217 million yen in cash and cash equivalents.
Sammy Corporation Business Report 2004
Sammy Corporation achieved unprecedented financial growth during the 2004 fiscal year, characterized by a 51.5% surge in consolidated net sales to ¥251,226 million and a 39.6% increase in net income to ¥32,196 million.
- Sammy Corporation completed a merger with SEGA to form SEGA SAMMY HOLDINGS INC. on October 1, 2004, aiming to integrate technical and management resources.
- Consolidated net sales surged by 51.5% to ¥251,226 million, while net income grew by 39.6% to ¥32,196 million during the 2004 fiscal year.
- The Hokuto No Ken pachislot machine became the industry’s best-selling title with over 550,000 units sold, driving record operating income in the pachinko and pachislot segments.
Reports about Sammy Corporation
11 documents by other writers name Sammy Corporation in the title or summary.
Major Questions in SEGA SAMMY Management Meeting 2025: Summary
The 2025 SEGA SAMMY Management Meeting focused on the group’s strategic trajectory, emphasizing the integration of recent acquisitions, the evolution of its transmedia IP strategy, and the long-term growth of its gaming and entertainment segments.
- SEGA SAMMY is implementing a 'mille-feuille' revenue model to balance high-margin repeat sales, licensing, and free-to-play income, aiming to mitigate the volatility of new game releases.
- The company has allocated a strategic investment framework of 80 billion yen to pursue further M&A opportunities that align with its long-term growth objectives.
- Management has set a target for the gaming business to become a core revenue driver alongside traditional segments by 2030.
Sega Sammy Holdings Fiscal Year 2017 Q3 Results Presentation: Appendix
Sega Sammy Holdings provides a comprehensive overview of its corporate structure, business segments, and operational models as of early 2017.
- Sega Sammy Holdings operates as a diversified entertainment conglomerate formed by the 2004 merger of Sega Corporation and Sammy Corporation, focusing on pachinko/pachislot, digital gaming, amusement centers, and integrated resorts.
- As of December 2016, the company’s pachislot sales were heavily concentrated in AT/ART machine types, which accounted for approximately 59.7% of total segment revenue.
- The amusement machine division utilizes a flexible revenue model featuring one-time hardware sales, conversion kits, and revenue-sharing arrangements enabled by network-connected cabinets.
Sega Sammy Holdings FY 2017 Q2 Results Presentation: Appendix
Sega Sammy Holdings functions as a comprehensive entertainment conglomerate formed through the 2004 integration of Sega Corporation and Sammy Corporation.
- Sega Sammy Holdings is a diversified entertainment conglomerate formed in 2004, operating across pachislot/pachinko, digital/packaged games, amusement centers, animation/toys, and integrated resorts.
- The company holds significant market shares in the Japanese pachislot and pachinko sectors, including 51.9% of AT/ART pachislot machine sales and 43.4% of middle-probability pachinko machines.
- Strategic expansion is focused on the resort sector, with projects like Phoenix Seagaia Resort in Japan and Paradise City in Incheon, South Korea.
Sega Sammy Holdings FY 2017 Fiscal Year Results Presentation Q1: Appendix
Sega Sammy Holdings provides a comprehensive overview of its corporate structure, business segments, and operational models as of mid-2016.
- Sega Sammy Holdings is a diversified entertainment company formed from Sega Corporation and Sammy Corporation, focusing on pachislot/pachinko, digital/packaged gaming, amusement centers, and integrated resorts.
- The company has a significant presence in the pachislot and pachinko sectors, offering various machine types (AT/ART to light-probability) and operating under strict regulatory approval processes.
- Sega Sammy is expanding its resort business, operating Japan's Phoenix Seagaia Resort, managing indoor theme parks (Joypolis, Orbi), and developing integrated casino resorts like Paradise City in South Korea.
Major Questions Concerning Actual Results for First Quarter of Year Ending March 2013
Sega Sammy Holdings experienced a strong financial start to the fiscal year ending March 2013, characterized by increased sales and income compared to the same period in the previous year.
- Sega Sammy's Q1 results for the fiscal year ending March 2013 showed higher sales and income year over year, driven mainly by the pachislot and pachinko machine segment, including the releases of Pachislot Monster Hunter and Pachislot Code Geass.
- Changing the depreciation method for property, plant, and equipment (from tax-based to economic-based useful lives, with straight-line depreciation) reduced depreciation expense by about 600 million yen in the first quarter.
- Capital expenditure rose significantly, largely due to construction of a new plant and distribution center for Sammy Corporation.
Major Questions Concerning Actual Results for Year Ended March 2012 and Forecast for Year Ending March 2013
This document outlines the fiscal performance of SEGA SAMMY HOLDINGS for the year ended March 2012 and provides strategic forecasts for the year ending March 2013.
- SEGA SAMMY HOLDINGS faced significant challenges in fiscal year 2012, primarily due to weak overseas packaged game software sales, resulting in 4.9 billion yen in impairment losses and 6.3 billion yen in restructuring costs for U.S. and European operations.
- For fiscal year 2013, SEGA SAMMY HOLDINGS forecasts a return to profitability in its Consumer Business by shifting focus to digital content and network-based gaming, supported by the establishment of SEGA Networks.
- The Pachislot and Pachinko Machines Business remained a strong performer for SEGA SAMMY HOLDINGS in fiscal year 2012, maintaining high margins and contributing positively to overall results.
Sega Sammy Holdings Consolidated Financial Statements: 6 Months Ended September 30, 2005
Sega Sammy Holdings achieved a robust financial performance for the six-month period ending September 30, 2005, reporting consolidated net sales of ¥248.56 billion and an operating income of ¥49.89 billion.
- Sega Sammy reported consolidated net sales of ¥248.56 billion and operating income of ¥49.89 billion for the six months ended September 30, 2005, with an equity ratio of 59.7%.
- Pachinko and pachislot remained the core profit engine, contributing ¥46.41 billion in operating income, while the consumer business segment posted an operating loss driven largely by R&D spending on next-generation console technology.
- Management projects full-year consolidated net sales of ¥567 billion and net income of ¥56 billion, signalling an optimistic outlook for the remainder of the fiscal year.
Sega Sammy Holdings Consolidated Financial Statements: Year Ended March 31, 2005
Sega Sammy Holdings concluded the fiscal year ending March 31, 2005, with consolidated net sales of ¥515.6 billion and a net income of ¥50.6 billion.
- Sega Sammy Holdings' first full fiscal year after the 2004 Sega-Sammy integration (year ended March 31, 2005) produced consolidated net sales of ¥515.6 billion, net income of ¥50.6 billion, and operating income of ¥105.1 billion.
- The pachinko and pachislot segment was the group's main profit engine, with Sammy Corporation's net sales rising 30.4% and net income rising 50.9% year-over-year, driven largely by the Hokuto No Ken machine.
- The consumer business posted an operating loss of ¥8.265 billion, attributed to higher R&D spending and postponed software titles, and its profitability declined sharply versus the prior year despite the popularity of the MUSHIKING card game.
Sega Corporation Annual Report 2004
Sega Corporation achieved a significant financial turnaround during the 2004 fiscal year, successfully transitioning from a period of losses to sustained profitability.
- Sega Corporation achieved a financial turnaround in fiscal year 2004, moving from losses to a net income of ¥8.8 billion despite a 3% decline in consolidated net sales to ¥191.3 billion.
- The company transitioned to a cash surplus of ¥18.3 billion by reducing interest-bearing debt to ¥53.6 billion and improving the shareholders' equity ratio to 51.8%.
- Operational efficiency was a primary driver of profitability, highlighted by a 13% reduction in selling, general, and administrative expenses that pushed the operating income margin to 7.6%.
Sega Sammy Holdings Business Report 2005: 1st Ordinary General Meeting of Shareholders
Sega Sammy Holdings was established in October 2004 through the strategic integration of Sammy Corporation and Sega Corporation, marking a pivotal transition toward becoming a global leader in comprehensive entertainment.
- Sega Sammy Holdings formed in October 2004 from the integration of Sammy Corporation and Sega Corporation, aiming to become a global comprehensive entertainment leader.
- For the fiscal year ending March 31, 2005, the group posted consolidated net sales of ¥515,668 million and net income of ¥50,574 million, driven mainly by Sammy's Hokuto No Ken pachislot machines and Sega's MUSHIKING card-based amusement games.
- The consumer software segment posted operating losses in the period, prompting a medium-term business plan through 2008 to diversify revenue streams and improve development efficiency across all segments.
Sega Sammy Holdings Annual Report 2005
The inaugural fiscal year following the October 2004 merger of Sega Corporation and Sammy Corporation marks a strategic pivot toward establishing a dominant global entertainment conglomerate.
- The merger of Sega and Sammy generated ¥515.7 billion in consolidated net sales and ¥105.1 billion in operating income for the fiscal year ending March 31, 2005.
- The Pachislot and Pachinko segment served as the primary financial engine, contributing ¥103.9 billion in operating income, while the Consumer business segment posted an operating loss of ¥8.8 billion.
- Management targeted ¥10 billion in cost synergies through the integration of development, marketing, and infrastructure across the newly merged entities.