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1 document by NYU Tandon in the Game Industry Library, the newest “Learning Controllable 3D Level Generators” (2022).

Documents

Cover of Learning Controllable 3D Level Generators
Whitepaper9 pages

Learning Controllable 3D Level Generators

Procedural content generation via reinforcement learning offers a robust framework for creating complex, traversable 3D environments within voxel-based systems like Minecraft.

  • Reinforcement learning combined with neural cellular automata enables the procedural generation of functional 3D voxel environments that satisfy complex constraints like gravity and pathfinding.
  • Generative agents successfully master the construction of intricate, stair-based geometries to manipulate path lengths and define spatial boundaries within levels.
  • Current models struggle with reliability in large-scale generation, specifically regarding the connection of vertically stacked portals and maintaining consistency over long path sequences.
NYU TandonSep 2022

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