Malmö University
3 reports, presentations and talks by Malmö University in the Game Industry Library, the newest “Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne” (2022).
Documents
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
This research introduces a framework for developing a Situation Awareness and Attention Guidance (SAAG) system within a multiplayer augmented reality (AR) environment.
- Researchers have developed a Situation Awareness and Attention Guidance (SAAG) pipeline using an augmented reality version of the board game Carcassonne to study human-computer interaction and cognitive modeling.
- The system utilizes two distinct game state encodings: a bit-based 120x120 sub-tile matrix for CNN-based gameplay AI training and a graph-based representation for logical game mechanics and GNN-based situation modeling.
- A CNN-based gameplay agent trained via Unity's ML-Agents framework successfully learns complex strategies, evidenced by increased city completions, improved meeple management, and more frequent point-scoring turns.
TropeTwist: Trope-based Narrative Structure Generation
TropeTwist functions as a computational framework designed to automate the generation and analysis of abstract narrative structures within video games.
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures
Story Designer functions as a mixed-initiative co-creative system designed to bridge the gap between narrative structure and level design.
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