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International Conference on Interactive Digital Storytelling (ICIDS)

Research2 reports

Conference on interactive narrative and storytelling in games, published in Springer LNCS. Only open-access papers about games are included.

Documents

Cover of Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model
Whitepaper22 pages

Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model

The co-creative text adventure game 1001 Nights establishes a novel framework for interactive storytelling by tasking players with collaborating alongside an AI-driven King to construct narratives.

International Conference on Interactive Digital Storytelling (ICIDS)Jan 2022
Cover of Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game
Whitepaper4 pages

Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game

Target: BACRIM is an immersive, interactive documentary game designed to expose the realities of organized crime and human rights abuses in the Bajo Cauca region of Colombia.

  • Target: BACRIM uses a hybrid model of non-fiction journalism and fictional narrative to immerse players in the human rights abuses and organized crime occurring in Colombia's Bajo Cauca region.
  • The game employs a nonlinear, mosaic-style narrative structure that replaces traditional Aristotelian drama with a series of parallel threads.
  • Player agency is central to the experience, requiring users to make high-stakes decisions regarding police corruption, illicit mining, and social cleansing that directly influence the narrative outcome.
International Conference on Interactive Digital Storytelling (ICIDS)Jan 2015

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