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International Conference of Games

Organization2 reports

International Conference of Games is an organization that hosts conferences and publishes reports on game design, serious games, and related topics.

Documents

Cover of Character Design for Educational Games: Caring for the Urban Forest in Jakarta
Whitepaper4 pages

Character Design for Educational Games: Caring for the Urban Forest in Jakarta

This study addresses the critical lack of public awareness regarding urban forests in Jakarta, Indonesia, by proposing the use of character design in educational games as a social messaging tool.

  • Jakarta faces a significant environmental challenge, as the city has struggled to meet its government-mandated target of designating 40% of its land as green open space.
  • Anthropomorphic character design serves as an effective educational tool to bridge the public awareness gap regarding the location and benefits of Jakarta's scarce urban forests.
  • The research utilized Design Research Methodology (DRM) to develop two primary mascots, Huti and Syca, specifically tailored to engage children aged 10 to 12.
International Conference of GamesOct 2021
Cover of Designing Serious Game as Learning Media of Design Thinking Mindset
Whitepaper8 pages

Designing Serious Game as Learning Media of Design Thinking Mindset

This research explores the use of serious games as an effective pedagogical tool for teaching Design Thinking (DT), addressing the common challenge that DT is often perceived as overly abstract and difficult to articulate.

  • Serious games effectively bridge the gap between abstract Design Thinking (DT) theory and the practical, tacit mindset required for successful application.
  • A three-part game prototype utilizing alien, infant, and detective themes successfully teaches core DT principles including user focus, problem framing, and experimentation.
  • The intervention demonstrated significant quantitative improvements in participant understanding across all measured DT categories, with the highest gains in 'fuzzy front end' comprehension.
International Conference of GamesDec 2019