Dawson Strategic
Organization1 report
Dawson Strategic publishes reports on workforce and skills topics in Canada's video game industry.
Documents
Report22 pages
Playing for the Future: The Critical Role of Skills for Canada's Video Game Industry
The document is a March 2016 report by Dawson Strategic for the Entertainment Software Association of Canada (ESAC) on skills in Canada's video game industry.
- The Canadian video game industry anticipates more than 1,400 intermediate and senior level vacancies to be filled in the next 12 to 24 months.
- Less than one quarter of the 820,000 workers in Canada's technology sector are women, and many are not employed in technical roles.
- Post-secondary video game programs in the United States reported retention rates of 88.0 percent, compared with national averages of 69.8 percent for private institutions and 64.2 percent for public institutions.
ESAC – Entertainment Software Association of CanadaMar 2016
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