Skip to main content

Bina Nusantara

Organization2 reports

Bina Nusantara is a university that publishes reports on topics such as digital game design and pixel art for game characters.

Documents

Cover of Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children
Whitepaper5 pages

Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children

This research details the design and development of a 2D educational computer game, titled Trash Invaders, intended to foster environmental awareness regarding plastic waste among children aged 6 to 9.

  • Trash Invaders is a 2D educational game developed in Indonesia to teach children aged 6 to 9 about marine plastic pollution and waste management.
  • The game utilizes the Scratch platform to provide a visual, accessible interface for young users to engage with environmental stewardship concepts.
  • Core gameplay mechanics require players to intercept falling trash before it hits the seabed, with a scoring system that penalizes missing waste or harming marine life.
Journal of Games, Game Art, and GamificationDec 2024
Cover of Pixel Art for Game Character Design
Whitepaper5 pages

Pixel Art for Game Character Design

Pixel art remains a vital and enduring aesthetic in contemporary game design, transcending its origins as a byproduct of hardware limitations to become a deliberate stylistic choice.

  • Pixel art has evolved from a hardware-constrained necessity into a deliberate stylistic choice used to create distinct visual identities in a market saturated with high-fidelity 3D graphics.
  • Effective pixel art character design relies on the strategic use of silhouettes, dithering, and iconic representation to convey personality and narrative depth within low-resolution constraints.
  • The abstraction inherent in pixel art encourages player engagement by requiring users to project their own imagination onto simplified avatars, which enhances immersion and gameplay clarity.
Journal of Games, Game Art, and GamificationJul 2022