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1 document by Adobe Research in the Game Industry Library, the newest “LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents” (2025).

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Cover of LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
Whitepaper13 pages

LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents

Large Language Models function as scalable, autonomous agents capable of measuring game difficulty, offering a cost-effective alternative to traditional human-based playtesting.

  • LLMs can effectively serve as automated game testers to measure difficulty, with performance metrics showing a positive correlation to human player experience in both Wordle and Slay the Spire.
  • Higher-performing LLM agents exhibit a stronger correlation with human gameplay data, as evidenced by GPT-4 with Chain-of-Thought prompting achieving a 0.624 correlation in Wordle compared to lower scores for zero-shot configurations.
  • Prompt engineering techniques, specifically Chain-of-Thought (CoT) reasoning, significantly improve an LLM's ability to mirror human problem-solving, moving beyond simple random-guessing behaviors.
Adobe ResearchOct 2025

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