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Tax Incentives

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Page 1
Report159 pages

Impacto de la aplicación de sistemas de incentivos fiscales en la industria de videojuegos: España

The analysis evaluates how a targeted fiscal‑incentive regime would reshape Spain’s video‑game industry, arguing that a 20 % corporate‑tax credit for developers could expand sector turnover from €1.435 billion in 2022 to roughly €5.5 billion by 2028—a compound annual growth rate of about 27 %—and raise full‑time employment from just under 10 000 jobs to more than 23 000 by 2030, an 80 % increase. Despite the lower tax rate, overall fiscal receipts would grow, with a direct contribution of €1.9 billion and an additional €1.0 billion generated through reinvestment and consumer spending, indicating a net positive return for the Treasury.

Spain’s ecosystem comprises roughly 760 active studios, of which 445 are incorporated, and 71 publishers, with the top ten accounting for almost 95 % of revenue. Development costs vary markedly by platform—averaging €419 k for consoles, €338 k for PC and €94 k for mobile—while break‑even periods range from 8.6 to 15.5 months, underscoring the financing pressure on predominantly

  • Implementing a 20% corporate tax credit for developers is projected to grow Spain’s video game sector turnover from €1.435 billion in 2022 to €5.5 billion by 2028, representing a 27% compound annual growth rate.
  • The proposed fiscal incentives are expected to increase full-time employment in the industry from under 10,000 jobs to more than 23,000 by 2030.
  • The tax regime is forecast to be net-positive for the Treasury, generating €1.9 billion in direct contributions plus an additional €1.0 billion through reinvestment and consumer spending.
  • The Spanish market is highly concentrated, with the top ten companies accounting for approximately 95% of total industry revenue.
  • Development costs vary significantly by platform, averaging €419k for consoles, €338k for PC, and €94k for mobile.
+2
AEVIJun 2023
Page 1
Report121 pages

Videojuegos en España: Impacto Económico y Escenarios Fiscales

Spain’s video‑game industry is presented as a dynamic component of the national ICT services sector, whose economic relevance extends far beyond direct production. Using 2016 input‑output tables updated with INE data, the analysis quantifies the sector’s contribution to GDP, employment and value‑added, and evaluates how fiscal incentives and inter‑industry linkages shape its growth trajectory.

In 2016 the industry generated €1.177 billion in direct output, representing roughly 0.11 % of national GDP, and created 8 790 high‑skill jobs. When indirect and induced effects are incorporated, total activity rises to €3.577 billion, value‑added reaches €1.452 billion and employment expands to 22 828 positions, implying that each euro invested yields three euros of economic activity and that a game‑industry job supports 2.6 additional jobs elsewhere. The sector supplies 14.3 % of publishing output, 9.6 % of audiovisual production and 3.8 % of related services, yet its forward absorption and diffusion coefficients are low, indicating limited downstream impact compared with professional services.

Productivity analysis shows a 6.4 % annual decline in value‑added per employee within the broader editing segment, while revenue per worker remains modest at €144 k. Between 2014 and 2024, software publishing and cable‑free telecommunications emerge as the fastest‑growing Spanish activities, with annual expansions of 4.7 % and 4.2 % respectively, underscoring the sector’s alignment with broader digital trends.

Four fiscal‑policy scenarios are compared, and the tax‑credit option (E2) delivers the strongest stimulus, adding €627 million of production, €254 million of value‑added and 4 000 full‑time jobs, albeit at the cost of a modest deterioration in public‑finance balance. Methodologically, the study follows Frascati and Oslo standards, aggregates data at the two‑digit CNAE level, and employs a Leontief inverse to trace demand‑driven effects, ensuring international comparability of R&D, innovation and ICT metrics.

  • The Spanish video game industry generates a total economic impact of €3.577 billion, with every €1 invested yielding €3 in total economic activity.
  • The sector supports 22,828 total jobs when accounting for indirect and induced effects, with each direct industry position sustaining 2.6 additional jobs elsewhere.
  • Implementing a tax-credit fiscal policy (Scenario E2) is projected to provide the strongest stimulus, adding €627 million in production and 4,000 full-time jobs to the economy.
  • In 2016, the industry directly contributed €1.177 billion to GDP (0.11% of the national total) and employed 8,790 high-skill workers.
  • Software publishing has emerged as a high-growth activity in Spain, expanding at an annual rate of 4.7% between 2014 and 2024.
+2
AEVIJan 2018

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Tax Incentives — Game Industry Reports & Data | Game Industry Library