Video Games Europe is lobbying the European Commission to maintain the current Geo-Blocking Regulation exemption for non-audiovisual copyright-protected content to preserve commercial freedom for rights-holders.
02
The European video game sector generates €26.8 billion in annual revenue and employs over 116,000 people across the EU.
03
Industry analysis indicates that consumer demand for cross-border access to video games is modest, with low interest among the 54% of the European population that engages in gaming.
04
Economic modeling suggests that removing geo-blocking exemptions could depress developer and publisher revenues, as potential consumption gains would likely be offset by necessary price reductions.
05
Current licensing models for video games are already largely non-territorial and non-exclusive, meaning availability gaps are primarily limited to low-demand or low-rated titles.
06
Extending non-discrimination rules to video games could create regulatory friction by complicating compliance with national transparency requirements, such as localized age-rating systems.
Insights
01
Video Games Europe is lobbying the European Commission to maintain the current Geo-Blocking Regulation exemption for non-audiovisual copyright-protected content to preserve commercial freedom for rights-holders.
02
The European video game sector generates €26.8 billion in annual revenue and employs over 116,000 people across the EU.
03
Industry analysis indicates that consumer demand for cross-border access to video games is modest, with low interest among the 54% of the European population that engages in gaming.
04
Economic modeling suggests that removing geo-blocking exemptions could depress developer and publisher revenues, as potential consumption gains would likely be offset by necessary price reductions.
05
Current licensing models for video games are already largely non-territorial and non-exclusive, meaning availability gaps are primarily limited to low-demand or low-rated titles.
06
Extending non-discrimination rules to video games could create regulatory friction by complicating compliance with national transparency requirements, such as localized age-rating systems.