Updated Mar 17, 2026 by Video Games Europe
The European video game industry, comprising 5,100 studios and 90,000 employees, generated €12 billion in annual turnover and saw 22 percent year-on-year growth as of 2020.
Video Games Europe argues that in-game chat rooms must be excluded from the definition of interpersonal communication services to allow for essential monitoring of cheating, hate speech, and child safety risks.
The industry advocates for Article 8 provisions that permit processing terminal equipment data for security, fraud prevention, and performance updates without requiring individual consent.
Mandatory privacy-setting requirements under Article 10 are opposed on the grounds that they would impose technical burdens on consoles and consolidate market power among a few software providers.
The industry calls for Article 11 to align with GDPR Article 23, expanding public-interest exemptions to cover IP enforcement, civil claims, and the protection of data subjects.
Video Games Europe represents 17 major publishers and national trade associations across 15 European countries, advocating for an e-Privacy Regulation that maintains consistency with GDPR.
The European video game industry, comprising 5,100 studios and 90,000 employees, generated €12 billion in annual turnover and saw 22 percent year-on-year growth as of 2020.
Video Games Europe argues that in-game chat rooms must be excluded from the definition of interpersonal communication services to allow for essential monitoring of cheating, hate speech, and child safety risks.
The industry advocates for Article 8 provisions that permit processing terminal equipment data for security, fraud prevention, and performance updates without requiring individual consent.
Mandatory privacy-setting requirements under Article 10 are opposed on the grounds that they would impose technical burdens on consoles and consolidate market power among a few software providers.
The industry calls for Article 11 to align with GDPR Article 23, expanding public-interest exemptions to cover IP enforcement, civil claims, and the protection of data subjects.
Video Games Europe represents 17 major publishers and national trade associations across 15 European countries, advocating for an e-Privacy Regulation that maintains consistency with GDPR.