Updated Mar 17, 2026 by Ukie
In 2021, video game technology spill-overs contributed £1.3 billion in total output and £760 million to UK GDP, while sustaining 9,900 non-gaming jobs.
Spill-over activity from the UK games industry accounts for 13% of the sector's gross value added and 19% of its total employment.
Non-gaming roles supported by game technology—primarily in IT, business services, and energy—command average salaries 25% higher than the UK national mean.
Real-time engines like Unreal and Unity, alongside VR/AR and haptic hardware, are driving productivity and cost reductions in sectors including healthcare, architecture, automotive safety, and energy extraction.
The economic impact of game technology is significant across Western Europe, with the Nordic region recording £190 million in output and £40 million in GDP from these spill-overs.
In the United States, game-technology diffusion was linked to $0.5 billion of software output and roughly 20% of software-job growth during 2016.
In 2021, video game technology spill-overs contributed £1.3 billion in total output and £760 million to UK GDP, while sustaining 9,900 non-gaming jobs.
Spill-over activity from the UK games industry accounts for 13% of the sector's gross value added and 19% of its total employment.
Non-gaming roles supported by game technology—primarily in IT, business services, and energy—command average salaries 25% higher than the UK national mean.
Real-time engines like Unreal and Unity, alongside VR/AR and haptic hardware, are driving productivity and cost reductions in sectors including healthcare, architecture, automotive safety, and energy extraction.
The economic impact of game technology is significant across Western Europe, with the Nordic region recording £190 million in output and £40 million in GDP from these spill-overs.
In the United States, game-technology diffusion was linked to $0.5 billion of software output and roughly 20% of software-job growth during 2016.