Skip to main content
Game Industry
Library
Search…
⌘
K
Library
Search
Ask AI
The Catch Up
Connect your AI
PRO
Browse
Topics
Collections
Writers
Help
Subscribe
Game Industry
Library
Read: The Big Game Engine Report: End of the Era of In-House Engines | Game Industry Library
The Big Game Engine Report: End of the Era of In-House Engines
Market (Overall)
·
Updated Apr 30, 2026 by
Video Game Insights
Key insights
Pages
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
1 / 25
100%
Insights
01
Proprietary in-house engine usage has declined significantly, accounting for only 13 percent of new game releases by 2024.
Page 6
02
Unreal Engine
has become the industry standard for high-budget
AAA
productions, particularly following the release of
Unreal Engine
5.
Page 3
03
Unity
maintains the highest total volume of game releases, primarily driven by adoption among
indie
and smaller-scale developers.
Page 7
04
While
Unity
leads in release volume,
Unreal Engine
and custom
AAA
engines command a larger share of total units sold in the commercial market.
Page 6
05
The open-source
Godot
engine has experienced notable growth since 2020, emerging as a competitive alternative to established platforms.
Page 17
06
The industry is trending toward a standardized ecosystem, with reliance on
third-party
engines projected to continue increasing through 2030.
Page 11
Insights
01
Proprietary in-house engine usage has declined significantly, accounting for only 13 percent of new game releases by 2024.
Page 6
02
Unreal Engine
has become the industry standard for high-budget
AAA
productions, particularly following the release of
Unreal Engine
5.
Page 3
03
Unity
maintains the highest total volume of game releases, primarily driven by adoption among
indie
and smaller-scale developers.
Page 7
04
While
Unity
leads in release volume,
Unreal Engine
and custom
AAA
engines command a larger share of total units sold in the commercial market.
Page 6
05
The open-source
Godot
engine has experienced notable growth since 2020, emerging as a competitive alternative to established platforms.
Page 17
06
The industry is trending toward a standardized ecosystem, with reliance on
third-party
engines projected to continue increasing through 2030.
Page 11