Market (Overall)·Updated Mar 17, 2026 by Dataspelsbranschen
The Swedish game industry generated EUR 2.29 billion in revenue in 2019, marking a 23 percent year-over-year increase and the eleventh consecutive year of sector-wide profitability.
Investment activity surged significantly, with 39 transactions totaling over EUR 400 million in 2019, followed by 21 transactions valued at EUR 1 billion between January and October 2020.
The industry workforce grew to 8,578 full-time positions by the end of 2019, with 5,599 of those employees based in Sweden and women representing 22 percent of the total headcount.
The sector’s 15 largest companies contributed EUR 550 million in corporate profit taxes and over EUR 100 million in social security fees during 2019.
The number of active game development companies in Sweden reached 442 by the end of 2019, representing a 15 percent increase from the previous year.
Industry growth is currently constrained by challenges in accessing specialized talent and navigating complex digital market regulations.
The Swedish game industry generated EUR 2.29 billion in revenue in 2019, marking a 23 percent year-over-year increase and the eleventh consecutive year of sector-wide profitability.
Investment activity surged significantly, with 39 transactions totaling over EUR 400 million in 2019, followed by 21 transactions valued at EUR 1 billion between January and October 2020.
The industry workforce grew to 8,578 full-time positions by the end of 2019, with 5,599 of those employees based in Sweden and women representing 22 percent of the total headcount.
The sector’s 15 largest companies contributed EUR 550 million in corporate profit taxes and over EUR 100 million in social security fees during 2019.
The number of active game development companies in Sweden reached 442 by the end of 2019, representing a 15 percent increase from the previous year.
Industry growth is currently constrained by challenges in accessing specialized talent and navigating complex digital market regulations.