Updated Mar 17, 2026 by Ukie
The UK video game industry has launched a five-year strategy aiming to establish the nation as the global leader in intellectual property and innovation by 2030.
The 2024-25 action plan prioritizes lobbying for more competitive tax reliefs, increased investment, and the introduction of a Digital Creativity GCSE.
Strategic efforts to strengthen the workforce include the expansion of the #RaiseTheGame diversity, equity, and inclusion programme and the creation of a sector-wide skills network.
Business growth initiatives include the expansion of the Ukie Worldwide trade platform and the continuation of the Video Games Growth Programme.
The industry is formalizing its commitment to environmental sustainability through participation in the Playing for the Planet Alliance.
A new evidence-led research base will be developed to support policy advocacy and demonstrate the sector's economic and cultural impact.
The UK video game industry has launched a five-year strategy aiming to establish the nation as the global leader in intellectual property and innovation by 2030.
The 2024-25 action plan prioritizes lobbying for more competitive tax reliefs, increased investment, and the introduction of a Digital Creativity GCSE.
Strategic efforts to strengthen the workforce include the expansion of the #RaiseTheGame diversity, equity, and inclusion programme and the creation of a sector-wide skills network.
Business growth initiatives include the expansion of the Ukie Worldwide trade platform and the continuation of the Video Games Growth Programme.
The industry is formalizing its commitment to environmental sustainability through participation in the Playing for the Planet Alliance.
A new evidence-led research base will be developed to support policy advocacy and demonstrate the sector's economic and cultural impact.