CyberAgent achieved record-high 2Q FY2026 consolidated sales of 246.2 billion yen (up 13.3% YoY) and an operating profit of 29.0 billion yen (up 39.3% YoY).
02
The Game segment was the primary growth driver, with sales rising 31.2% to 67.5 billion yen and operating profit increasing 36.3% to 20.9 billion yen.
03
International expansion significantly bolstered gaming performance, with overseas sales increasing 3.5-fold, largely driven by the English release of 'Umamusume: Pretty Derby'.
04
The Media and IP segment, anchored by ABEMA, reached profitability with a 65.9% surge in operating profit to 5.4 billion yen on 62.1 billion yen in sales.
05
The Internet Advertising business achieved record sales of 127.7 billion yen, an 8.6% increase supported by the integration of AI technologies for ad optimization.
06
CyberAgent maintains its full-year FY2026 forecast of 880 billion yen in sales, having already achieved 87% of its operating profit target by the end of the second quarter.
Insights
01
CyberAgent achieved record-high 2Q FY2026 consolidated sales of 246.2 billion yen (up 13.3% YoY) and an operating profit of 29.0 billion yen (up 39.3% YoY).
02
The Game segment was the primary growth driver, with sales rising 31.2% to 67.5 billion yen and operating profit increasing 36.3% to 20.9 billion yen.
03
International expansion significantly bolstered gaming performance, with overseas sales increasing 3.5-fold, largely driven by the English release of 'Umamusume: Pretty Derby'.
04
The Media and IP segment, anchored by ABEMA, reached profitability with a 65.9% surge in operating profit to 5.4 billion yen on 62.1 billion yen in sales.
05
The Internet Advertising business achieved record sales of 127.7 billion yen, an 8.6% increase supported by the integration of AI technologies for ad optimization.
06
CyberAgent maintains its full-year FY2026 forecast of 880 billion yen in sales, having already achieved 87% of its operating profit target by the end of the second quarter.