The consolidated financial results for the fiscal year ending December 31, 2024, reveal a period of significant strategic transition and financial volatility for the Group. While sales revenue grew by 27% to 190.4 million PLN—driven largely by "work-for-hire" development fees from partners such as Microsoft, Krafton, and Square Enix—the Group recorded a substantial net loss of 175.3 million PLN. This deficit was primarily fueled by 180.3 million PLN in other operating expenses, including massive non-cash impairment losses totaling 173 million PLN. These write-offs were tied to the cancellation of Project Red, the goodwill impairment of subsidiary Incuvo S.A., and a 155 million PLN impairment of Project Bifrost following the Group’s failure to secure 350 million PLN in planned external financing.
The Group’s financial position tightened considerably over the year, with cash reserves falling from 124 million PLN to 58.1 million PLN and total assets decreasing by 27%. To manage liquidity, the Group pivoted its strategy to prioritize the work-for-hire segment, securing new contracts such as Project Echo for Krafton and Project Delta for Sony Interactive Entertainment. Simultaneously, the Group scaled back its self-publishing ambitions, suspending and then restructuring Project Victoria for a 2025 "Early Access" release. Debt obligations rose to 61 million PLN, largely due to expanded credit facilities with the Bank of Montreal intended to pre-finance Canadian tax credits.
Despite these liquidity pressures and a drop in the immediate liquidity ratio to 0.57, management maintains a "going concern" assumption based on five-year financial forecasts and a shift toward a more balanced cash-flow model. The Group continues to leverage its international presence in the UK, US, and Canada while utilizing "IP Box" tax reliefs to optimize its fiscal position. No dividend payments are recommended as the Group focuses on stabilizing its self-publishing pipeline and fulfilling its high-profile development contracts.