Updated Mar 17, 2026 by ESAC – Entertainment Software Association of Canada
Canada’s video game sector generated approximately C$4.5 billion in GDP and supported 48,000 full-time-equivalent positions in 2020.
The number of development studios in Canada grew by 16 percent in 2020, reaching a total of approximately 700 studios.
The industry maintained employment levels throughout the COVID-19 pandemic by implementing remote-work guides and targeted outreach campaigns.
Strategic talent development was bolstered by a partnership with the Conseil des technologies de l’information et des communications to launch an Integrated Work-Based Learning program for students.
The Canadian Screen Awards increased the cultural recognition of the sector by introducing three new video-game categories.
Technical and inclusive leadership is represented by figures such as Éric Martel of Eidos-Montréal, who leads AI and machine-learning research, and Tania of EA, who champions diversity initiatives.
Canada’s video game sector generated approximately C$4.5 billion in GDP and supported 48,000 full-time-equivalent positions in 2020.
The number of development studios in Canada grew by 16 percent in 2020, reaching a total of approximately 700 studios.
The industry maintained employment levels throughout the COVID-19 pandemic by implementing remote-work guides and targeted outreach campaigns.
Strategic talent development was bolstered by a partnership with the Conseil des technologies de l’information et des communications to launch an Integrated Work-Based Learning program for students.
The Canadian Screen Awards increased the cultural recognition of the sector by introducing three new video-game categories.
Technical and inclusive leadership is represented by figures such as Éric Martel of Eidos-Montréal, who leads AI and machine-learning research, and Tania of EA, who champions diversity initiatives.