Updated Mar 17, 2026 by Capcom
Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
The Amusement Equipments business saw a 73.5% increase in net sales, largely attributed to the success of smart pachislo machines such as Shin Onimusha 3.
Capcom maintained its full-year fiscal forecast for March 31, 2026, targeting 190,000 million yen in net sales and 73,000 million yen in operating profit.
The company is actively expanding its intellectual property footprint through eSports initiatives, a Netflix Devil May Cry animated series, and a live-action Street Fighter film.
Despite a decrease in total assets to 290,869 million yen, net assets increased to 250,245 million yen due to strong profit attributable to owners of the parent.
Capcom reported significant nine-month growth ending December 31, 2025, with net sales rising 29.8% to 115,315 million yen and operating profit surging 75.1% to 54,302 million yen.
The Digital Contents segment, the company's primary earnings driver, achieved 34.64 million unit sales across 238 regions, contributing 73,411 million yen in net sales.
Monster Hunter Wilds reached 11 million cumulative units sold following its February 2025 release, while catalog sales for the Resident Evil and Monster Hunter series remained strong.
The Amusement Equipments business saw a 73.5% increase in net sales, largely attributed to the success of smart pachislo machines such as Shin Onimusha 3.
Capcom maintained its full-year fiscal forecast for March 31, 2026, targeting 190,000 million yen in net sales and 73,000 million yen in operating profit.
The company is actively expanding its intellectual property footprint through eSports initiatives, a Netflix Devil May Cry animated series, and a live-action Street Fighter film.
Despite a decrease in total assets to 290,869 million yen, net assets increased to 250,245 million yen due to strong profit attributable to owners of the parent.