Updated Mar 17, 2026 by 11 bit studios
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Financial · November 20, 2025
Published by 11 bit studios
Financial performance for 11 bit studios S.A. through the first nine months of 2025 reflects a period of significant operational transition and heavy product launches. Total revenue reached PLN 101.3 million, a 5% year-over-year decrease from 2024. Net profit experienced a more pronounced decline, falling from PLN 47.5 million to PLN 22.0 million. This contraction was primarily driven by a fivefold increase in depreciation and amortization expenses following the release of major titles, as well as rising finance costs linked to exchange rate fluctuations. Despite these pressures, the company maintained a robust cash position of PLN 71.2 million and grew its total assets to PLN 282.0 million. The United States remains the primary market, accounting for over 81% of sales, with Valve’s Steam platform serving as the dominant distribution channel. Revenue was largely anchored by the successful launch of The Alters, which sold 405,000 copies, and the continued performance of Frostpunk 2 across consoles and subscription services. However, the company adjusted its long-term outlook by reducing the estimated cost of its 2021–2025 Incentive Scheme to zero, signaling that original five-year revenue and profit targets are unlikely to be met. This shift follows the termination of Project 8 and the rescheduling of several key releases. Strategic focus remains on multiplatform game production and the expansion of the publishing pipeline. Significant capital is currently tied up in intangible assets and ongoing development, including the transition of Frostpunk 1886 to Unreal Engine 5. Looking toward the final quarter of 2025, the company anticipates revenue growth driven by the Early Access launch of Moonlighter 2, the release of Death Howl, and major DLC for Frostpunk 2. While the global console market offers expansion opportunities, the company continues to manage risks associated with a strengthening Polish złoty against the US dollar.
Warsaw, 20 November 2025 Warsaw, 20 November 2025 QUARTERLY REPORT QUARTERLY REPORT 11 BIT STUDIOS S.A. 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025 nake YOUR11bit aRK StUdIos QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025
Joystick Awar Death Howl i This document is a translation from the original Polish version. In case of any discrepancies between the Polish and English versions, the Polish version shall prevail.2 SELECTED FINANCIAL DATA PLN EUR 1 Jan– 1 Jan– 1 Jan– 1 Jan– 30 Sep 2025 30 Sep 2024 30 Sep 2025 30 Sep 2024 Revenue 101,310,402 106,658,014 23,913,703 24,791,505 Depreciation and amortisation (24,083,828) (4,956,455) (5,684,841) (1,152,075) Operating profit 30,593,174 53,080,009 7,221,332 12,337,876 EBITDA (54,677,003) 25,661,402 12,906,173 13,489,950 Profit/(loss) before tax 25,212,823 53,719,743 5,951,333 12,486,575 Net profit/(loss) 21,969,312 47,547,111 5,185,722 11,051,813 Net cash flows 27,345,047 27,325,426 6,454,632 6,351,500 from operating activities Net cash flows (20,937,640) (26,981,720) (4,942,202) (6,271,610) from investing activities Net cash flows (1,168,619) (1,384,808) (275,845) (321,884) from financing activities Total net cash flows (5,238,788) (1,041,102) (1,236,585) (241,993)
(4,942,202) (6,271,610) from investing activities Net cash flows (1,168,619) (1,384,808) (275,845) (321,884) from financing activities Total net cash flows (5,238,788) (1,041,102) (1,236,585) (241,993) PLN EUR 30 Sep 2025 31 Dec 2024 30 Sep 2025 31 Dec 2024 Total assets 282,018,457 262,302,617 66,058,853 61,386,056 Non-current assets 172,817,253 169,650,820 40,480,009 39,702,977 Current assets 109,201,204 92,651,796 25,578,845 21,683,079 Equity 251,448,329 229,918,534 58,898,231 53,807,286 Non-current liabilities 5,041,332 4,553,101 1180 861 1,065,551 Current liabilities 25,528,796 27,830,983 5,979,761 6,513,219 The financial highlights presented in the tables below have been translated into the euro at the rates specified below. ▪ Items of the statement of comprehensive income and statement of cash flows have been translated using the exchange rates calculated as the arithmetic mean of the EUR/PLN mid rates quoted by the National Bank of Poland for the last day of each month in the reporting period. The exchange rates were as follows: EUR 1 = PLN 4.2365 from 1 January to 30 September 2025, and EUR 1 = PLN 4.3022 from 1 January to 30 September 2024.
R/PLN mid rates quoted by the National Bank of Poland for the last day of each month in the reporting period. The exchange rates were as follows: EUR 1 = PLN 4.2365 from 1 January to 30 September 2025, and EUR 1 = PLN 4.3022 from 1 January to 30 September 2024. ▪ Items of assets, equity and liabilities in the statement of financial position have been translated using the EUR/PLN exchange rates quoted by the National Bank of Poland for the last day of the reporting period. The exchange rates were as follows: EUR 1 = PLN 4.2692 as at 30 September 2025, and EUR 1 = PLN 4.2730 as at 31 December 2024. HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE 2025 (all amounts in PLN unless stated otherwise) The accompanying information is an integral part of these interim financial statements.
the Polish and English versions, the Polish version shall prevail.3 TABLE OF CONTENTS INTERIM CONDENSED FINANCIAL STATEMENTS ................................................................................................................. 4 INTERIM CONDENSED STATEMENT OF COMPREHENSIVE INCOME................................................................................5 INTERIM CONDENSED STATEMENT OF FINANCIAL POSITION......................................................................................... 6 INTERIM CONDENSED STATEMENT OF CHANGES IN EQUITY ...........................................................................................7 INTERIM CONDENSED STATEMENT OF CASH FLOWS........................................................................................................ 9 EXPLANATORY INFORMATION TO THE INTERIM CONDENSED FINANCIAL STATEMENTS.....................................10 NOTES TO THE INTERIM CONDENSED FINANCIAL STATEMENTS ..................................................................................14 QUARTERLY REPORT OF 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025
INTERIM CONDENSED FINANCIAL STATEMENTS 11 BIT STUDIOS S.A. FOR THE NINE MONTHS ENDED 30 SEPTEMBER 2025 PREPARED IN ACCORDANCE WITH IAS 34 INTERIM FINANCIAL REPORTING, AS ENDORSED BY THE EUROPEAN UNION HALF-YEAR REPORT OF 11 BIT STUDIOS S.A. FOR THE SIX MONTHS ENDED 30 JUNE 2025 (all amounts in PLN unless stated otherwise) The accompanying information is an integral part of these interim financial statements.
During the first nine months of 2021, 11 bit studios S.A. focused on a strategic transition toward a multi-team production model and the expansion of its publishing pipeline. Financial performance for this period reflected a transitional phase, with revenue reaching PLN 49.2 million and net profit totaling PLN 17.4 million. These figures represent a year-over-year decline from 2020, driven by a high comparative base and the natural aging of the existing game portfolio, which includes established titles such as Frostpunk, Moonlighter, and Children of Morta. Despite lower current earnings, the company maintained a robust liquidity position, ending the period with PLN 121.5 million in financial assets and a significant increase in cash reserves to PLN 38.1 million. Operational efforts are heavily concentrated on future growth, with approximately PLN 110 million committed to the development of three major internal projects: Frostpunk 2, Project 8, and Dolly. To support these ambitions, the studio has migrated to Unreal Engine and expanded its workforce to 192 employees, contributing to a 74.6% increase in salary expenses. The company is also scaling its publishing division, earmarking PLN 80 million for third-party titles through 2023. This strategy aims to establish a consistent release cycle of one proprietary game and multiple third-party titles annually. The financial structure remains stable, characterized by a 9.8% increase in total assets to PLN 204.7 million and a reduction in total liabilities. While the abandonment of the internal Liquid Engine resulted in a minor impairment loss, the valuation of ongoing projects remains secure. Beyond core development, the studio is diversifying the Frostpunk intellectual property into mobile, board game, and literary markets while actively seeking minority acquisitions to bolster its long-term development and publishing capabilities.
During the first nine months of 2023, 11 bit studios S.A. experienced a transitional period characterized by a significant decline in financial performance as the company prepared for a major new release cycle. Revenue fell 42% year-on-year to PLN 34.28 million, while net profit dropped from PLN 19.97 million to PLN 1.35 million. This downturn is primarily attributed to the natural aging of the existing game portfolio and the absence of new product launches during the period. Despite these challenges, the company maintained a strong liquidity position, with cash and cash equivalents rising to PLN 43.1 million and total assets increasing to PLN 264.1 million. The company’s strategic focus has shifted heavily toward research and development, with intangible assets related to ongoing development work rising to PLN 138.2 million. Major investments are concentrated on upcoming proprietary titles, including Frostpunk 2, The Alters, and Project 8, alongside publishing projects like The Thaumaturge. Management is targeting a more aggressive release cadence starting in 2024, aiming for one internal and three to four third-party titles annually. This growth strategy is supported by a 2021–2025 Incentive Scheme that sets ambitious five-year targets of PLN 656 million in revenue and PLN 328 million in pre-tax profit. Geographically, the United States remains the dominant market, accounting for 73% of total revenue, with Valve’s Steam platform serving as the primary distribution channel. While the company faced a Q3 net loss due to the non-cash remeasurement of its stake in Starward Industries, it continues to benefit from the "IP Box" tax relief and prudent cash management. With a robust pipeline of high-profile sequels and new IPs scheduled for the first half of 2024, the company is positioned to move past its current investment phase into a period of expected commercial expansion.
During the first nine months of 2022, 11 bit studios S.A. demonstrated a robust financial performance characterized by a 21% year-on-year increase in revenue to PLN 59.58 million and a net profit of PLN 19.97 million. This growth was primarily fueled by the sustained monetization of established titles such as Frostpunk and This War of Mine, alongside a rapidly expanding publishing division. Third-party publishing now accounts for 39% of total revenue, up from 25% in the previous year, supported by the success of titles like Moonlighter and Children of Morta. The United States remains the company's primary market, contributing PLN 46.37 million to the total revenue. The company is currently executing a strategic transition toward a multi-project development model, significantly increasing its investment in future growth. Research and development spending rose by over 65% to PLN 34.26 million, with total intangible assets reaching PLN 89.5 million. These investments are concentrated on three major proprietary titles—Frostpunk 2, The Alters, and Project 8—as well as a diverse four-game publishing portfolio. To support this expansion, the firm has deepened its industry footprint through strategic equity acquisitions, including a 40% stake in Fool’s Theory Sp. z o.o. and a significant investment in Starward Industries S.A. Financial stability remains a core strength, with over PLN 102 million held in cash and current financial assets. While operating expenses and service costs rose due to higher third-party royalties and increased management remuneration, the company benefited from a favorable effective tax rate of 11.43% through the IP Box relief program and currency exchange gains from a depreciating złoty. Despite a substantial PLN 3.66 million charitable donation to the Ukrainian Red Cross, earnings per share rose to PLN 8.40. Management remains focused on an ambitious five-year incentive scheme targeting PLN 656 million in cumulative revenue by 2025, underpinned by a strong liquidity position and no history of collection issues with major global digital platforms.
11 bit studios achieved record-breaking financial performance during the first nine months of 2024, characterized by a 211% year-on-year revenue increase to PLN 106.6 million. This growth translated into a dramatic surge in net profit, which rose from PLN 1.35 million in the previous year to PLN 47.5 million. The primary catalyst for this expansion was the September launch of Frostpunk 2, which sold over 511,000 copies by the reporting date and generated nearly half of the period's total revenue. Financial results were further bolstered by a significant PLN 5.8 million IP Box tax relief settlement and strong performance from the United States market. The company’s balance sheet reflects a transition toward large-scale production, with the net carrying amount of completed development work rising from PLN 5.4 million to PLN 97.8 million. While operating activities generated PLN 27.3 million in cash, heavy investment in intangible assets and property resulted in a slight net decrease in total cash reserves to PLN 35.9 million. Trade receivables saw a substantial spike to PLN 48.5 million, largely due to a major contract with a single partner, while contract liabilities include advance payments from platforms like Microsoft for future game availability. Despite the success of the Frostpunk franchise, management is currently reassessing its broader publishing strategy following the underperformance of certain portfolio titles. This shift is evidenced by the decision to write down the investment estimate for Fool’s Theory to zero and a reduction in provisions for the 2021–2025 Incentive Scheme, as game delays make original financial targets less certain. Looking ahead to 2025, the company’s outlook remains centered on the postponed release of The Alters in the first quarter and the continued development of Project 8, alongside the ongoing monetization of its established back catalogue.