Market (PC & Console)·Updated Apr 8, 2026 by Newzoo
The market is highly consolidated, with 28 to 34 publishers capturing 80% of monthly active users and just two titles, Fortnite and Roblox, commanding over 60% of total playtime in 2023.
Engagement is dominated by legacy content, as older titles account for over 60% of total hours played, while new releases capture only 8% of playtime.
Premium transactions remain the primary revenue driver, accounting for 56–57% of total spending and outperforming live-service and subscription models.
Global PC and console revenue grew 2.6% to $93.5 billion in 2023, though player growth is flattening with projected CAGRs of only 1.6% for PC and 3% for console through 2026.
Quarterly playtime has declined 26% since Q1 2021, and over half of the top new releases are franchise titles, highlighting the difficulty of establishing fresh IPs.
Multi-platform players, who represent 41% of the total player base and play on two or more platforms, account for 79% of total gaming time.
Emerging markets are expected to outpace established regions with a 4.7% CAGR compared to 0.2%, with cloud gaming serving as a key entry point due to low hardware barriers.
The market is highly consolidated, with 28 to 34 publishers capturing 80% of monthly active users and just two titles, Fortnite and Roblox, commanding over 60% of total playtime in 2023.
Engagement is dominated by legacy content, as older titles account for over 60% of total hours played, while new releases capture only 8% of playtime.
Premium transactions remain the primary revenue driver, accounting for 56–57% of total spending and outperforming live-service and subscription models.
Global PC and console revenue grew 2.6% to $93.5 billion in 2023, though player growth is flattening with projected CAGRs of only 1.6% for PC and 3% for console through 2026.
Quarterly playtime has declined 26% since Q1 2021, and over half of the top new releases are franchise titles, highlighting the difficulty of establishing fresh IPs.
Multi-platform players, who represent 41% of the total player base and play on two or more platforms, account for 79% of total gaming time.
Emerging markets are expected to outpace established regions with a 4.7% CAGR compared to 0.2%, with cloud gaming serving as a key entry point due to low hardware barriers.