The global games market is projected to reach $86.1 billion in revenue by 2016, reflecting a compound annual growth rate (CAGR) of 6.7%.
02
The Asia-Pacific region will solidify its market dominance, accounting for 37.9% of total global game revenues by 2016.
03
Computer gaming remains the largest platform with a projected 35.8% market share by 2016, supported by a 10.4% CAGR in the MMO sector.
04
Mobile gaming on smartphones and tablets is a primary growth engine, expected to capture a 27.8% share of the global market by 2016.
05
The global gamer population is forecast to grow from 1.21 billion to 1.55 billion individuals between 2012 and 2016.
06
Industry revenue is currently highly concentrated, with approximately 15% of the global population generating nearly 74% of total game spending.
07
Market transformation is being driven by a shift toward free-to-play models and games-as-a-service, requiring a strategic focus on long-term player engagement.
Insights
01
The global games market is projected to reach $86.1 billion in revenue by 2016, reflecting a compound annual growth rate (CAGR) of 6.7%.
02
The Asia-Pacific region will solidify its market dominance, accounting for 37.9% of total global game revenues by 2016.
03
Computer gaming remains the largest platform with a projected 35.8% market share by 2016, supported by a 10.4% CAGR in the MMO sector.
04
Mobile gaming on smartphones and tablets is a primary growth engine, expected to capture a 27.8% share of the global market by 2016.
05
The global gamer population is forecast to grow from 1.21 billion to 1.55 billion individuals between 2012 and 2016.
06
Industry revenue is currently highly concentrated, with approximately 15% of the global population generating nearly 74% of total game spending.
07
Market transformation is being driven by a shift toward free-to-play models and games-as-a-service, requiring a strategic focus on long-term player engagement.