The global games market reached $99.6 billion in 2016, marking an 8.5% year-on-year growth rate.
02
Mobile gaming is the primary industry driver, generating $36.9 billion in revenue and achieving a 21.3% year-on-year increase.
03
The Asia-Pacific region is the dominant global market, accounting for 47% of total revenues with a 10.7% growth rate.
04
The top 20 countries, led by China and the United States, generate nearly 90% of all global gaming revenue.
05
Virtual reality is expected to have a marginal financial impact in the near term, with its revenues largely absorbed into existing PC, console, and mobile segments.
06
Industry strategy is shifting toward 'games as a service,' characterized by a focus on community management, live-streaming integration, and esports investment by traditional media companies.
Insights
01
The global games market reached $99.6 billion in 2016, marking an 8.5% year-on-year growth rate.
02
Mobile gaming is the primary industry driver, generating $36.9 billion in revenue and achieving a 21.3% year-on-year increase.
03
The Asia-Pacific region is the dominant global market, accounting for 47% of total revenues with a 10.7% growth rate.
04
The top 20 countries, led by China and the United States, generate nearly 90% of all global gaming revenue.
05
Virtual reality is expected to have a marginal financial impact in the near term, with its revenues largely absorbed into existing PC, console, and mobile segments.
06
Industry strategy is shifting toward 'games as a service,' characterized by a focus on community management, live-streaming integration, and esports investment by traditional media companies.