The global games market reached $108.9 billion in 2017, driven by a fundamental industry shift toward a 'games-as-a-service' business model.
02
Mobile gaming is the industry's dominant segment, generating 42% of total market revenue with 2.1 billion players and a projected 50% market share by 2020.
03
The Asia-Pacific region is the largest global market, accounting for $51.2 billion in revenue, nearly half of the global total, followed by North America at $27 billion.
04
Traditional PC browser and boxed/downloaded PC games are experiencing a decline as consumer engagement shifts toward mobile platforms.
05
The industry is evolving into an entertainment ecosystem where 'game enthusiasts' engage through viewing and creating content rather than exclusively through active gameplay.
06
These market insights are derived from a predictive model synthesizing data from over 100 companies, 10 million tracked PC gamers, one billion mobile devices, and 80,000 consumer survey respondents.
Insights
01
The global games market reached $108.9 billion in 2017, driven by a fundamental industry shift toward a 'games-as-a-service' business model.
02
Mobile gaming is the industry's dominant segment, generating 42% of total market revenue with 2.1 billion players and a projected 50% market share by 2020.
03
The Asia-Pacific region is the largest global market, accounting for $51.2 billion in revenue, nearly half of the global total, followed by North America at $27 billion.
04
Traditional PC browser and boxed/downloaded PC games are experiencing a decline as consumer engagement shifts toward mobile platforms.
05
The industry is evolving into an entertainment ecosystem where 'game enthusiasts' engage through viewing and creating content rather than exclusively through active gameplay.
06
These market insights are derived from a predictive model synthesizing data from over 100 companies, 10 million tracked PC gamers, one billion mobile devices, and 80,000 consumer survey respondents.