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Create free accounthey guys thomas brush here or at least uh maybe my new name is um short hair thomas brush i know a lot of you are probably mad i cut my hair man i i'm done with long hair i quit long hair and that's actually what we're gonna talk about we're gonna talk about david whaley who quit youtube um david whaley is a great friend of mine and he is a brilliant game developer he made a game called the first tree very successful game he also made a program called gamedev unlocked which is an online school for game developers his youtube channel blew up faster than mine um he he started it way later than i did and he just blew up he's so good at youtube content but in this video he talks about how he's just completely burnt out exhausted um how he's managing and handling way too much um and he in in this video you guys should watch it the link is below in this video he talks about how he he feels like he was lighting himself on fire
to get ever make everyone else feel warm um and i definitely definitely definitely sympathize with that in fact the the moment i started doing this was somewhere around the pewdiepie video i did a video for pewdiepie um and in that video or it was really a series of live streams for two weeks i made his audience came over to my channel i was really lucky thank you to felix for allowing me to do this but his his subscribers came to my channel and i just sat there suffering live streaming making a game for pewdiepie while his audience told me what to do right and actually the game kit that i i used to make that game that game is below if you guys want to download that it's totally free no gimmicks here my treat to you click below to ramble on downl um you can download that use it however you want it's totally free um that's how i felt
and i gotta admit i haven't felt a relief or a release since then and that was like 2018 so i know exactly what david is talking about here david is talking about the feeling of constantly being observed and making mistakes in front of people at least that's what i'm assuming he's talking about here making mistakes offering advice to thousands of well students i have three thousand students on my online school and also you know two hundred i think eighty thousand subscribers i could be wrong here i can i don't even know but two hundred 000 subscribers people are always watching you and it wears on you you know what's funny in my head i'm like i i think that i can just turn off the the youtube um audience in my brain so it's like i'll go to bed tonight i'm just gonna think about my games i'm just gonna be an artist but i'm not gonna worry about my audience and what they think right but the truth is i
don't think it's possible i don't think it's possible to turn off what you guys think about me and i'm curious if that's true about david ultimately at the end of the day making an indie game is really hard it's really exhausting you wear a million hats and on top of that to say you know i'm going to also do devlogs and i'm also going to worry about what my audience thinks about me or i'm willing to at least see what that feels like and try it out dip my toes what you realize is it's it's for most people it's a little too much to bear it's a little too much to bear so a lot of you might envy david some of you might envy me despite the fact that my content is not nearly as good as david's but i just want to say this i am very lucky i am super blessed and it's actually because of david david's actually guided my career in a lot of ways he doesn't realize
but at the end of the day guys i'm i am exhausted i'm burnt out um i love what i do i love you guys i love my games i love making games i love my online school that i run it's like my time is sort of split 50 50 between making games and teaching how to do it but i am burnt out and so that's why i want to say i'm quitting youtube too no i'm kidding obviously i'm not doing that uh not yet or you know the thing is is eventually you need to pick and choose what you're gonna do okay um one of my favorite things to do is to meet with entrepreneurs that aren't really in my industry uh one of the greatest business decisions decisions i ever made was because i met with an owner of a pizza restaurant and i just met with him and he was like why do you want to meet with me i make pizza you make video games and i said i don't know i just feel like i should get to know you because ultimately i love getting to know people who are targeted
and that's something i struggle with maybe that's something you guys struggle with maybe that's something that david struggles with being targeted okay ultimately at the end of the day you need to figure out eventually you need to figure out how to marry what you're good at what you love what you're really passionate about marry that with what is profitable if you can figure that out you're gonna be a very successful game developer and entrepreneur and that's what this guy who made pizzas did he's very successful i also met with a guy who runs a a pest control company and he was like thomas why do you want to meet with me and it was so funny because at the end of that conversation you know what the theme of the conversation was but the conclusion was the conclusion was exactly what david just did here and that is eventually you need to figure out what you're doing okay let me tell you what i do and a lot of you probably do this i know jonas tyroller does this danny does this blackthorne prod noah at black blackthorne prod we do game development but we also talk about it and we create video content
youtube content social media content a lot of us run online programs as well in schools and a lot of you might say well that's because thomas you're supplementing your income and you need those online schools no i really don't and i know that david doesn't either we don't need the income from our schools we just do it because we enjoy it it provides income i'm very very lucky that it does but we don't need it so eventually you need to figure out how to just target get targeted get focused ultimately focus on what it is you love and i'm so inspired by david here because he's being honest and open and he's telling us i just i love making games more than i do influencing so at the end of the day one of them is eventually going to win guys some of you do devlogs some of you do online courses some of you do assets you develop assets some of you make games a lot of us do all of that
i do all of that and at the end of the day you can't be torn in so many directions you have eventually got to figure out what you want to do and so really at the end of this video i just want to say thank you to david uh goodbye to david um he and i are probably going to talk a lot in private because i'm that cool um no but really like i just want to say goodbye to david so let's all leave some applause emojis below in the comments and um just let no let david know that the decision that he made to go full-time game dev was the right move um i think it was i think it was and i know how david feels um for those of you who envy david or maybe you envy me envy's not the right word maybe you just aspire to do what we do i do want to let you know
that every night before bed i'm tempted to to to to have a glass of wine or take some benadryl right something to calm me down and i'm being honest with you guys about that because it's silly stuff right just you know basically i can't sleep because i always feel this weight and this burden um sort of on my shoulders to not only make indie games because i know that i'm good at it i know that i'm a really good storyteller i know that i was gifted i was born with the gift to tell stories make indie games like david was but i was also born with a gift of teaching and training and creating video content and talking i'm really good at talking to a camera and that weight of knowing that i'm doing both
it keeps me up at night and it's silly because it's not like i'm even worried about anything it's just always running i know how much i have to do um to keep my business running so don't um don't don't but don't bite off more than you can chew guys okay try your best to stay focused always tell the truth that's what my dad used to say when in doubt tell the truth and what is the truth in this situation the truth is if you love something if you know you were born with a gift or a forte pursue that at the end of the day pursue that and i have to tell myself that now um at the end of the day i need to pursue what i enjoy because i don't want to live a lie truth is i love both i love youtube i love games i love teaching
i love telling stories i love art i love music i love it all but i gotta figure out which one i love the most and i'm not i'm not sure yet but david is so let's say goodbye to david uh let's uh subscribe them below and leave a comment and guys if you're looking to get into indie game development do remember that you can't download that 2d game kit the same one that sort of started my career i want to give that to you guys for free um so anyways cheers to david all the best you buddy that's it this is a glass this is like a glass of wine cheers click bye
The central theme of this discussion is the pervasive burnout experienced by independent game developers who attempt to balance game creation with the demands of content creation and community management. The primary thesis posits that the modern indie developer often faces an unsustainable workload by attempting to simultaneously serve as an artist, educator, and public influencer. This dual-role existence creates a constant, high-pressure environment where the developer feels perpetually observed, leading to significant mental fatigue and difficulty in maintaining a healthy work-life balance.
Key insights highlight that even successful developers, such as those with hundreds of thousands of subscribers or thousands of students, struggle with the psychological weight of public scrutiny. The narrative emphasizes that while diversifying income streams through online courses or social media content is common, it often leads to a fragmented focus. The analysis suggests that the industry’s current model encourages developers to "wear a million hats," which eventually forces a critical decision: prioritizing the creative act of game development over the performative aspects of building an online brand.
The discussion draws on personal experiences within the independent game development sector, noting that the pressure to maintain a public persona can be as exhausting as the technical challenges of game design. The conclusion advocates for increased focus and intentionality, urging developers to identify their core strengths and passions rather than succumbing to the pressure of constant output. Ultimately, the message serves as a call for industry professionals to prioritize their mental well-being and creative integrity by narrowing their scope to what they find most fulfilling, even if it means stepping away from public-facing roles.