is to the Twisted Tower demo the beauty of leaving reviews open for your demo when you launch your demo leaving your reviews open means that you can actually see what people think it hurts it's hard to read the comments and I only read them when I'm in a really really good mood and when I'm prepared for it and when I'm ready to feel sick for a couple days because that's usually what happens so we're going to take a look at uh fixing some of those uh demo reviews now granted we've got very positive on Steam almost a thousand I think we're like 920 or something I'm not quite sure th reviews which just means the world to me uh so we're going to address some of those issues the first one we're going to address is the gravity of water of swimming there's an issue with gravity when you swim so we're going to take a look at that and then um we're also going to look at the elevator card the elevator card is massive when you insert it into the elevator so we're going to worry about that as well
uh okay let's jump into the stream here how's everybody doing sorry if for for those of you who were on my previous stream and it just keeps shutting off I had someone come to my door and we're trying to sell our house right now so you never know you never know if someone's just going to give you some money for your house so I had to answer that but it wasn't it wasn't someone who wanted my house so there you go um new students Solomon G Mir y e that's how it showed up on the transaction just telling it like it is here uh so thank you e Mike B and Ethan G thank you so much for joining full-time gamedev um it means the world to me that you would support the channel you know by checking out the course and enrolling but more importantly you know it is an investment in your future so good luck on your journey look guys I can't make any promises I can just sort of tell you what I've done in uh securing you know public deals I've I've
signed three different publishing deals all of which funded my full-time um full-time Game Dev career Kickstarter I've done that as well um multiple Kickstarter campaigns um were funded I just kind of know how to make you know funded games I I could take a demo and get it funded and I show you how to do it in this course but more importantly I also show you how to make a game whether it's Unity gdau unreal um or yeah Unity Kau or unreal whether it's 2D or 3D it doesn't matter you can take your pick and what you want to learn it's 25% off for today for the next 5 days now it depends on when you click that link right so if you click that link below it's going to generate a coupon for you and that's going to last for 5 days so check out the 25% out discount below see if it's something you're interested in and uh who knows you know maybe you'll Faire as well as some of these students here Chris stair went fulltime Bart mamser went fulltime everflux games went full-time lots of great reviews here Sal went fulltime
Antonio DB went fulltime I'll be the first to admit making Indie Games as a job is really really tough it's hard it's hard to do but I still want to tell you what I've learned so check it out below and good luck on your journey I'll also give you a shout out tomorrow in the live stream okay let's jump into unity and take a look okay first things first is this uh let's check the chat really quick here here um all right let's see here Cody says Hey Thomas so glad to hear that the demo went well yeah thank you I I feel amazing I feel really really good I feel a little bit uh like Vindicated just because I haven't made games in a while uh what I mean is I haven't I haven't released something in a while so you kind of lose a lot of your confidence as the years go on so it
feels nice to know that me and the team put together a pretty cool game um so I'm really really I feel happy and Vindicated and all that cool stuff um what are the chances you'll add split screen to this game 0% um hey there appears to be a problem with the normal Maps what do you mean do you have some normal map problems in Twisted Tower you want to tell me more get very close to the wall with the maze equipped now that's not a normal map problem that's that's something related to clipping um cool you also have never released a 3D game so that's awesome it's doing well yeah Mike Jimmy I I agree it's uh making 3D is it's just a whole other
thing it's a whole other thing so it's definitely definitely more difficult the the thing that makes making a 3D game uh the most difficult is I would say teaching the player I think that's the hardest thing I found is teaching the player how to play the game and that's hard because when you introduce a third dimension the player can get they can just get lost so quickly and they don't really know what to do or where to go so you really have to hold their hand for the first 15 minutes of the game and it's just a expensive process and and it feels so silly because you're basically giving them a very straight direct path and you feel like you're insulting them by holding their hand so much um but that's what you need to do for the first five to 10 minutes of your game when it's 3D so
all right let's see here let's take a look at our animation window here and just go ahead and fix this uh ticket issue and by the way guys tonight I'm going to be upgrading to Unity 6 because I just cannot quite figure I cannot quite figure why um why we we're getting bad performance it just doesn't it doesn't I just don't quite understand it um we're getting really poor FPS for some players and I just don't understand it okay so we're going to shrink this down significantly like that maybe even smaller and see what it does when it goes in so we're going to need to put it in to about here all the way there I
think that should work uhuh we're going to delete that all right so it's nice and thin there and then it goes to here so that's our first little issue here that's idle this is dispense pretty small but so we need to move it forward a little bit so that it goes all the way in whoa we'll start it here and it's going to go in all the way what yeah right about here there we go there we go do you think upgrading Unity will help performance this is from allair yeah I do well okay no not necessarily not necessarily I kind of think that
uh it's a gamble I will say sorry my nose it just so bad um it's a gamble but I'll be honest with you I've already done it and I didn't see a performance upgrade at all in in fact I saw more batches uh in the stats I tried using all of the new calling stuff and I saw more tries and batches with the upgrade I don't know why so I'm going to go ahead and just send it off to QA and see if the if if the build plays better with unity 6 it plays better and I don't know why and I don't care as long as it plays better I'm good so okay there's the dispensing of the ticket uh here's the idol it starts pretty far back I feel like it needs to be like right here here we go no ticket good complete good and then let's remember to set the ticket variant mesh turn that off okay okay you're loving these
streams that's good that makes me happy thanks for saying that guys I had a day where I felt insecure I'll tell you why I felt insecure today a my nose itches so bad um I had I had to turn down a business opportunity for the YouTube channel and I turned that down and it made me feel sad because it was a great opportunity but I just don't want to do it that's really whiny isn't it um and then I had a I don't know I had I had some I had like a an issue on the highway where I almost hurt somebody while I was driving and I felt so dumb that I could do that and then um I had a social conflict as
well so it's just a big old fat weird day you know it was a big old fat weird day so just felt insecure all day so I figured I'd just live stream and hang out with you guys for a little bit has anybody ever had a day like that where you're like it's just it's just a wash socially or emotionally all right that's good I don't even know if we need to check this but we're going to go ahead and check it yeah a little bit of social conflict just a little bit nothing crazy but just enough to make you feel gross yeah bro got honked at that's about right look at that that's why is it doing that oh we got to fix that let's fix that I told you I was like we
don't need to check this but then lo and behold we need to check it well why is the mesh render returned on there let's revert this no why is that mesh renderer turned on that makes zero sense to me it should be turned off yeah thanks Josh the days where you're like I'm such an idiot that's that's what this day is I just feel like a idiot so that's my day how's everybody hey by the way who launched their demo during la uh during nextfest did anybody launch their demo during next Fest who launched their demo during next Fest I'm going to pull the chat over to my other monitor so that I could see you guys um give me just a sec here
I'm gonna pull the chat over here and I so I can really read y'all's uh chat today who launched with nextfest anybody okay how'd it go talking about nextfest you said you published two Demos in nextfest what was the other demo the other demo was um Brave boy and brave boy I can look at the reviews here I don't expect it to be doing well but I'll take a look I'm kind of nervous actually let me pull that up
let me pull that up really quick let's take a look Brave boy demo it's a eight out of 10 right now so I'll probably just not finish this game if I'm being completely honest with you guys 88% 27 reviews so that one that one I launched completely without any reviews I'm sorry without any marketing I just put it out there twisted Tower I I really pushed it and we're getting I wonder if we're still like a genuine question here is I wonder if we're still getting plays looks like we are 934 plays is more than it was yesterday I think we're still getting plays even though it's not an xfest which is great that's what we
want um so that one this one's doing amazing it's just Brave boy it's just people aren't really interested so I don't know if I'm going to finish it so brave boy is on wrong platform yeah you might be right um it it's definitely probably a switch game for sure um so yeah yeah okay let's go ahead and uh we're going to clear out the uh save data here and we're just going to test this card and then we'll move on to the next task yeah uh so who who launched their game oh thanks Pete Switzerland says I wouldn't be a Game Dev without you that makes me happy thank you sorry let me zip up my pants my my zipper is always down let's get let's
get a vote in the chat who zipper is always down and you've kind of just given up why is bro looking at us like that I'm sorry you're right there the chat is in front of my camera it's on this clear monitor um [Music] yep okay let's keep going here guys um what am I doing sorry today's kind of a one of those days where I'm not I don't have a ton of focus but let's just keep going the card I can't see now you did it that felt great but now we need to be able to see the what what was I doing I told you guys my focus is awful today this ticket we need to have the mesh renderer um we need to have that turned on this is
Idle oh I get it this one is different because this is the first one I see and you want to see the the ticket this one you don't want to see the ticket so if I go here to play mode I put a king ring with a little hole on my zipper to lock it in place it changed my life well there you go that's brilliant will the H Hammer have a splash attack upgrade I want to oh yeah oh man that is a that is a frequent request people want to break all the balloons immediately that looks good I guess why is it disabling like that it's disabling right here oh it's fading out we don't want that
okay there we go okay it's fixed I mean animation window will save so we don't need to redo that now that we are exiting play mode I feel insecure every day and sorry to hear that you you feel that too but good that I'm not alone I think the balloon mechanic was genius well Josh thank you it's funny because like um that is the last thing on my mind is getting the balloons to be fun but what I realized is I think the balloons are everything I really do I I um I think that the balloons are I'm I'm not joking I'm not being sarcastic I think the balloons might be everything if there's a bunch of different kinds of balloons and and they're fun to hit and they pop and they're silly you can make this whole game fun if there's just new balloons that you
can pop which is hilarious yeah like unqualified gamer says I popped every single balloon it's like what's wrong with you but if that's what you if that's what you're G to do and this this actually comes um this is definitely related to feuture creep excuse me one of the problems with feature creep the idea of feature creep is that you assume you know that a feature is irrelevant or not worth your time that's the big conundrum of feature creep a a textbook would say don't spend time creating different kinds of balloons but after you launch a demo then you suddenly realize what's feature creep and what's not and so now I know wow balloons are everything they're everything in this game so we're going to do a lot of balloons we're going to do balloon Heaven uh that's great moving on to water there's an issue with water so I'm
going to put a big old fat water pole I think I have a pool prefab water swimmable yep there it is swimmable water there it is and I believe it has a box collider under under it there it is and so we should be able to swim in this water so what I'm going to do is we're going to make it just really fun to swim uh water is dangerous to put in games because a lot of people hate water because a lot of games do water wrong and I'm going to do my best here to make it not annoying so let's put some water in the um why why can't I see it let's put some water in the lobby here and swim around and and figure out
what's going on I have a red a request for the red balloon to pop blood yeah poison balloons that's fun so let's see here you don't descend fast enough and you descend super high or you go super high I first have an issue with the postprocessing and also the sound so let's see if we're in the yeah we're in swimming so let's go to our swimming um snapshot here and let's fix the sound I'm going to make the music go completely away so let's go to edit and play mode and we're go got to go to music here and I believe if we change the
attenuation just for the music actually let's do a low pass we're going to do a low pass but in in standard well the problem with low pass is we want to make sure that it's for everything else it's not a problem so let's go to playing game here oh okay we're good wow that's crazy for some reason the swim
okay the music goes really dim which is great um let's see if there's a Reverb occurring somewhere I really think what we should do is just go to the master here and just low pass the master I think that's all we really need to do so we're going to go to exit play mode and we're just going to low pass the whole thing I think that's fine um yeah that's what we're going to do we're just going to low pass the master I think we'll be okay so 5,000 Hertz that's that should be I'm going to set that to a really high number let's see yeah that's a little fuzzy sounding
and then in play and then in swimming okay that I think that's good enough swimming is so infrequent in this game that I'm not too worried about it being perfect but that should be fine let's let me take a look at the postprocessing as well is there a previous stream that shows the whole project structure no I did not thank you so much uh Mythic master okay let's go to the postprocessing for
swimming I don't need it to be that ugly you know um let's select it and see what the swimming one is oh I think it's a volume yeah it's a volume there it is all right there's a ton going on I don't think we need all this stuff I don't think we need that bloom I'm going to give myself full health here let me I'm going to turn the sound down for you guys all right so now I have full health and what we can do is just adjust our postprocessing effects for the swimming okay there's our water and we're going to go to our Bloom we're going to see if we can turn that
off yeah I don't think we need that we're going to remove that vignette I don't think we need that motion blur no thank you depth of field no thank you just because it's causing performance ISS issues guys um Panini projection remove lens Distortion remove chromatic aberration I don't care is that how you say that that all we're going to have is a color adjustment with a few a filter of like just dark blue yeah zero Hue shift zero saturation change Zero contrast change post exposure okay
I don't even know if that's the right one we want to use do we want to use color adjustment let's take a look yeah I guess so we could do a potentially a white balance change like this no I think color balance we can do it that way let's let's do it that way or a color adjustment that's fine uh color filter it's just so dark okay so windy there's noise coming like
all through the room hey $20 we got $20 now I can buy a yacht this is from Tuck matac congratulations on the demo release Thomas this money is for a cigar and a cigar only oh thank you so much tuck maack and you always show up in the in the Stream so thank you so much that really means a lot to me it really really does thank you so much I kind of wish that the contrast was reduced there we go yes that's it who would have thought that's the solution oh that feels great I like it baby and it looks like the color too awesome okay we're going to keep that as is and hopefully that'll that'll be all we need Thomas this is a little off topic but I wanted to say I learned a ton with your color lessons I'm using them on my own project and for sure you're as a
huge Improvement that's awesome thank you thank you guys you you guys are so nice you guys are so nice okay all right the jump out of the water is so loud we want that to be way less so water exit or water splash or whoa that one is so loud it's like a bajillion uh debb look whoa what the f and it doesn't need to be so so much splashing just like a couple
pretty fast too we don't need that intro part that's it a little bit a little bit very good we're going to export this as I'm going to assume is it an MP3 let's take a look and by the way those of you just joining us just remember you can click the link below and join full-time Game Dev for 25% off you're going to learn everything I've learned in the last decade of making indie games but more importantly actually making money from it and the best part is guys you don't have to make something viral um you can actually sign with Publishers you can seek out funding there's a lot of different ways to go full-time and to make games uh full-time it's not easy and I never said it was but but I can tell you what I've done so click the
link below it's 25% off for the next 5 days depends on when you click the link um but uh it's a 5-day coupon for you so check it out also shout you out um in the uh in the next stream all right I'm gonna assume it's right here export yes oh good thank you Lord okay this is going to feel so good this is going to be feel so much better it's not going to be so loud uh one thing is when you hold Sprint you can deplete it really what there's an issue thank you um I feel we need to go ahead and fix those sounds so let's go to voices.com and I would rather just uh actually you
know what we're going to see if breathe exists swimming breath yeah that's really loud so we're going to open that up and I don't feel like we need that much it just needs to be subtle yeah I just feel like that's about it it's kind of silly honestly um that that is I don't know I just feel like that's a little extreme it's like dude you held your breath for five seconds um so let's go ahead and fix that take a look here yeah we'll check the current current velocity I'll write that down Sprint deplete by just holding shift
yeah we'll just check if if the player is actually moving um it's fine I don't love how the transition from different snapshots is it's really fast when you enter the water and in my opinion that's a problem but there's a lot more problems to deal with so we're going to enter play mode here and we're going to take a look at um the the FPS controller has a like a water gravity let's take a look at the controller and see what it is is swimming swim speed is
seven there should be like a swim gravity actually it might be in the physics controller player physics there it is water multiplier 0.1 okay I know what this what happened here we changed the gravity in in uh this whole game the gravity's times two the unity default and I changed that a while ago so but I didn't change the gravity of swimming so that's why we're getting some really strange issues here so let's go ahead and set the whoa why is the water did I change it to one now it's 0.1 what that's weird
Okay okay so it's setting it to some constant that's stored somewhere I wonder where it's stored you know what I think it is I think it's stored in the FPS controller uh here we go I'm going to look for for a value of 0.1 actually I know why it's storing the original value ah yes that's what's happening so we're going to set it to 08 I don't even know if I care that it's it doesn't need to be perfect I just kind of want the player to be slow you know although I will say I think the water itself also has a multiplier that you can apply to it as well
let's double check so the water here the water hole who knows where that's from The Water Hole I'll tell you when we get there who can lame what that's from is low gravity Zone what does that do oh wow yeah good job you got it Lion King um so point8 was crazy I think it need to be 0. five but but you'll notice that the player can just jump so high you know so let's set it to 0 five
five but the player can jump so high and we need to figure that out see that what in the world let's make it higher I'm getting some weird Vibes here water's tough guys water is tough let's go ahead and set the uh the Box volume to super low like that and we're going to try one more time also this needs to get low as well want to try this one more
time look at that what in the world so weird what the crap all right let's set it back to 0.1 I think there's an issue with the jumping I think that's really the issue swim speed is seven it's fine I just don't know what the the jump
power of swimming is yeah it's super dark cuz we don't have the uh the lights don't turn on I have to do the trigger here there we go oh look you could swim upwards I love that I didn't know I could do that oh my word I did not know you could do that I love it so pressing space gives you a um that's crazy I did not know that someone must have built that in the system because I didn't build that I don't know if we need the jump okay let's do a vote should we be able to jump when we're swimming yeah yes or
no do we need to jump when we're swimming we should be able to jump when we're out of the water you know but I love that you could swim like this well now it doesn't work whoa glitchy What If the gravity was zero look now I can go up should the player sink at all I don't think the player should sink no okay um I'm going to set the the water multiplier to zero I don't think I personally don't think
the player should sink if we're going to be able to control and fly around like that um then yeah I don't think we should be able to let the player I think we need a sound when we jump in like this we need a oh it's there it's kind of nice being able to just sit here like this I kind of like it oh wow I did not know this does this feel good
I just need a a looping sound when I go under okay so I need to disable jump okay yeah I'm going to disable jump do we is that okay guys do I disable jump when swimming do I disable jump when swimming that's the ultimate question uh it's such a simple guys it's such a simple swimming mechanic that I just I
mean shoot sorry I'm burping the problem is is that if I jump into it from high up it feels really strange you don't there's no buoyancy crap there's no buoyancy is swimming we're going to look at the jump function and see what's going on we're going to look at the I don't know
guys let's see here the jump function we're looking for the jump function hang on there it is if we're swimming is swimming play a swimming sound okay that's fine all right only allow jump apply vertical Force ah yes so it's like divided by three um we're going to divide it by like eight and guys sadly we're going to need some kind of sinking because otherwise the player they're going to they're going to enter the water and they're just going to stop which is odd right so we're going to do 0.1 like it was and I feel like as long as the jumping doesn't just send us straight up straight up to the surface I think it'll feel okay yeah let's try
this okay we're going to make it we're going to make it 0.05 it's just we're we're just working with what we've got guys there's certain things that you can like you can get away with you don't want to get away with everything but within the games you have to get away with something why am I why is it so fast okay I'm going to set it to point uh 0.01
tiny tiny value here just subtle very subtle I don't like how I keep going up like that okay now I believe we can disable jump oh my word that's so frustrating what we're going to have to do is is figure out a better raycast so that so that we're allowed to jump but all I'm going to do here is I'm going to say look if we're swimming nothing occurs okay so here's what we're going to do if is swimming
we're just going to break it can we do that can we return it okay it'll return void if we're swimming um that's the idea but we need to allow the player to to jump if they're pretty close to the surface there oh it feels real bad because okay um interestingly it's hard because how do we know if we're is swimming is true you know
um oh man there's a lot of struggles here how do we set how is is swimming being set to true because it it thinks I'm swimming and that's fine but oh man this sucks so bad oh man sucks so bad no I like the jump I like being able to go up like that right
anyways you know I'm not so sure I'm not so sure guys what to do guys that's all I've got time for today I'm so sorry um I got to I got to run to a meeting with a potential sponsor um wanted to say huge huge thank you to myself um I'm just kidding uh thank you to Solomon G Myer y e Mike B and Ethan G for for joining fulltime Game Dev so check out fulltime Game Dev below 25% off the moment you click that link you'll have five days to enroll it's 25% off you can learn everything I've learned in the last decade of making indie games so check it out below and join
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Thomas Brush · 2026
Jonas Tyroller · 2026
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