The Romanian video game industry reached a total revenue of 351 million EUR in 2025, supported by a workforce of 6,000 professionals.
02
The sector has shifted from a service-heavy model to a balanced mix of development and publishing, resulting in a 2.5-fold increase in game releases over the last two years.
03
The industry is comprised of 234 active studios, with major international players like Electronic Arts Romania, Ubisoft, and Gameloft ranking among the top 30 companies by turnover.
04
Geographic concentration remains high, with 46 percent of all studios located in Bucharest and an additional 28 percent distributed across Cluj, Iași, Timiș, and Brașov.
05
The industry maintains a productivity rate of 57,200 EUR per specialist.
06
The local gaming ecosystem is supported by a domestic player base of 8.6 million individuals.
Insights
01
The Romanian video game industry reached a total revenue of 351 million EUR in 2025, supported by a workforce of 6,000 professionals.
02
The sector has shifted from a service-heavy model to a balanced mix of development and publishing, resulting in a 2.5-fold increase in game releases over the last two years.
03
The industry is comprised of 234 active studios, with major international players like Electronic Arts Romania, Ubisoft, and Gameloft ranking among the top 30 companies by turnover.
04
Geographic concentration remains high, with 46 percent of all studios located in Bucharest and an additional 28 percent distributed across Cluj, Iași, Timiș, and Brașov.
05
The industry maintains a productivity rate of 57,200 EUR per specialist.
06
The local gaming ecosystem is supported by a domestic player base of 8.6 million individuals.