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Read: Hyper-Casual Games Benchmark Report | Game Industry Library
Hyper-Casual Games Benchmark Report
Market (Mobile)
·
Updated Apr 8, 2026 by
Tenjin
Key insights
Pages
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Insights
01
Median
CPI
for
hyper-casual
games reached an all-time high of $0.42 in Q4 2022, signaling a significant increase in user acquisition costs.
Page 5
02
Median CPL rose to $0.20 on both Android and iOS in Q4 2022, with Android costs increasing by $0.05 and iOS costs by $0.17 compared to Q3.
Page 5
03
iOS consistently outperforms Android in player retention, with top-tier games achieving 45% day-1 retention on iOS compared to 38% on Android.
Page 16
04
The United States remains the most expensive market for iOS user acquisition, while China, South Korea, and Australia lead ad spend on Android.
Page 9
05
Mexico is currently experiencing a decline in
CPI
, whereas Brazil has seen its
CPI
rise to the highest level within its specific market segment.
Page 7
06
The findings are based on an analysis of over 100,000 games tracked by GameAnalytics during the Q4 2022 period.
Page 14
Insights
01
Median
CPI
for
hyper-casual
games reached an all-time high of $0.42 in Q4 2022, signaling a significant increase in user acquisition costs.
Page 5
02
Median CPL rose to $0.20 on both Android and iOS in Q4 2022, with Android costs increasing by $0.05 and iOS costs by $0.17 compared to Q3.
Page 5
03
iOS consistently outperforms Android in player retention, with top-tier games achieving 45% day-1 retention on iOS compared to 38% on Android.
Page 16
04
The United States remains the most expensive market for iOS user acquisition, while China, South Korea, and Australia lead ad spend on Android.
Page 9
05
Mexico is currently experiencing a decline in
CPI
, whereas Brazil has seen its
CPI
rise to the highest level within its specific market segment.
Page 7
06
The findings are based on an analysis of over 100,000 games tracked by GameAnalytics during the Q4 2022 period.
Page 14