Country Reports·Updated Mar 17, 2026 by European Games Developer Federation
The European gaming industry generated €24.5 billion in revenue in 2022, marking a 5% year-on-year growth rate and supporting a workforce of over 110,000 employees.
The player base has reached 126.5 million people, with the 45-64 age group now representing the largest demographic and women accounting for 47% of all players.
A critical talent shortage threatens future expansion, highlighted by a projected deficit of 25,000 developers in Sweden alone by 2031.
Industry staffing levels grew by 12% in 2022, though women remain underrepresented in the workforce, currently holding only 23.7% of roles.
Environmental initiatives, such as the Games Consoles Voluntary Agreement, have successfully reduced energy consumption by 54TWh across previous console generations.
Average weekly playtime has stabilized at 8.8 hours, while the industry continues to implement safety measures like the PEGI rating system and advanced parental controls.
The European gaming industry generated €24.5 billion in revenue in 2022, marking a 5% year-on-year growth rate and supporting a workforce of over 110,000 employees.
The player base has reached 126.5 million people, with the 45-64 age group now representing the largest demographic and women accounting for 47% of all players.
A critical talent shortage threatens future expansion, highlighted by a projected deficit of 25,000 developers in Sweden alone by 2031.
Industry staffing levels grew by 12% in 2022, though women remain underrepresented in the workforce, currently holding only 23.7% of roles.
Environmental initiatives, such as the Games Consoles Voluntary Agreement, have successfully reduced energy consumption by 54TWh across previous console generations.
Average weekly playtime has stabilized at 8.8 hours, while the industry continues to implement safety measures like the PEGI rating system and advanced parental controls.