Updated Mar 17, 2026 by GREE
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Financial · November 1, 2022
Published by GREE
GREE’s financial results for the first quarter of fiscal year 2023 reflect a period of strategic transition characterized by steady performance in core gaming titles and aggressive expansion into the Metaverse. The company reported net sales of ¥16.6 billion and an operating income of ¥1.6 billion. While these figures represent a quarter-on-quarter decline in profit following the exceptional success of hit titles and anniversary events in the previous fiscal year, the Internet and Entertainment business surpassed internal forecasts. The Game and Anime segment was anchored by the continued strong performance of Heaven Burns Red, which maintained high sales rankings through storyline expansions and successful marketing campaigns. Simultaneously, the Metaverse business saw significant growth, with the REALITY platform surpassing 10 million global downloads across 63 countries. Management is prioritizing long-term growth through the expansion of REALITY’s communication functions and the development of new titles leveraging both first-party and third-party intellectual property. The Investment and Incubation segment remains a significant pillar of value, with total assets under management reaching ¥78.9 billion, an increase of ¥7.3 billion from the previous quarter due to asset revaluation. The company continues to invest in venture capital funds and startups globally, maintaining a high unrealized valuation of ¥32.6 billion in operational investment securities. The outlook for the remainder of fiscal year 2023 anticipates stable income but a year-on-year decline in overall profit. This is attributed to a high baseline from the previous year and a deliberate strategy of aggressive investment in the Metaverse and other growth areas. The company maintains a solid balance sheet with ¥89.7 billion in net assets and a headcount of 1,632 employees, signaling a commitment to sustained infrastructure and talent development.
Executive Summary Financial ◼ Net sales ¥16.6 billion, operating income ¥1.6 billion, Results EBITDA ¥1.7 billion Overview ⁃ The Internet and Entertainment Business surpassed our forecast on strong performance from Heaven Burns Red ◼ Continued strong performance from Heaven Burns Red ⁃ Maintained strong performance by expanding main storyline and conducting Business successful campaign Overview ◼ Continued to develop REALITY ⁃ Global downloads top 10 million ⁃ Expanded content communication functions Outlook ◼ Aggressive investment, especially in the Metaverse Business; for FY23 expect stable income, but decline in profit following strong performance from hit titles in FY22
1. Financial Results Overview (Consolidated) FY23 1Q Financial Results Overview Net sales ¥16.6 billion, operating income ¥1.6 billion, EBITDA ¥1.7 billion Billions of yen FY23 FY22 FY22 1Q QoQ YoY 4Q 1Q Net sales 16.59 -4.29 2.92 20.88 13.67 Operating income 1.58 -2.26 0.03 3.84 1.55 Ordinary income 2.43 -3.00 0.77 5.43 1.66 Net income 1.81 -1.70 -0.06 3.51 1.87 EBITDA 1.65 -2.36 0.01 4.01 1.65 Notes: ● Netincome:Profitattributabletoshareholdersofparent 5 ● EBITDA=Operatingincome/loss+depreciationcosts+amortizationofgoodwill
1. Financial Results Overview (Consolidated) Net Sales and Operating Income Sales and profit decline in the Internet and Entertainment Business and the Investment and Incubation Business Internet and Entertainment Investment and Incubation Business Business Billions of yen Billions of yen 19.14 20.08 20.33 12.33 15.7% 17.8% 16.13 79.2% 56.2% 12.9% 11.0% 39.1% 3.63 1.34 14.4% 4.0% 2.47 3.15 1.78 1.07 0.77 0.55 0.46 0.49 0.37 0.43 0.21 0.05 -0.19 1Q 2Q 3Q 4Q 1Q 1Q 2Q 3Q 4Q 1Q-42.1% FY22 FY23 FY22 FY23 Net sales Operating income Operating income margin 6
1. Financial Results Overview (Consolidated) Operating Income Analysis Income in the Internet and Entertainment Business showed a decline following strong performance from titles released in FY22 and anniversary events, and operating income was ¥1.6bn Billions of yen 3.84 -4.19 ¥2.2 6<sub>bn</sub> decrease +2.15 -0.12 1.58 Operating Operating income income FY22 4Q Decrease in -0.09 FY23 1Q Decrease in Decrease in Increase in sales sales variable costs fixed costs Internet and Investment and 7 Entertainment Business Incubation Business
1. Financial Results Overview (Consolidated) Cost Structure Total costs down ¥2.0 billion QoQ, to ¥15.0 billion Billions of yen FY23 Factors in change(QoQ) FY22 FY22 1Q QoQ YoY 4Q 1Q Advertising 1.28 0.09 0.46 - 1.19 0.82 Commission 4.94 -2.19 1.60 Decrease due to lower sales 7.13 3.34 Fees, etc. Other 0.35 -0.05 0.06 - 0.40 0.29 Total 6.57 -2.15 2.12 8.72 4.45 variable costs Labor costs 3.47 0.03 0.22 - 3.44 3.25 Rental costs 0.61 -0.01 0.10 - 0.63 0.51 Depreciation 0.07 -0.08 -0.00 - 0.15 0.07 Goodwill - -0.02 -0.02 - 0.02 0.02 amortization Other 4.28 0.20 0.46 Increased outsourcing costs in the Game and Anime Business 4.08 3.82 Total 8.44 0.12 0.76 8.32 7.67 fixed costs Total costs 15.01 -2.03 2.88 17.03 12.12 Notes: 8 ● Breakdown of 1Q FY23 commission fees, etc.: commission fees: ¥3.40 billion, royalties: ¥1.54 billion
2. Operational Overview: Summary 1Q review Business Plan Summary Overall Continue to strengthen ‒ Aggressively invested in three businesses targeting strong 3 earnings pillars medium-to-long-term growth Entertainment “Game engine, IP, and ‒ Heaven Burns Red Game and global” strategies ▪ Maintained strong performance by expanding main Anime Create IP, strengthen storyline and conducting successful campaign Entertainment growth potential ▪ Energized fan community, developed and strengthened IP Internet and ‒ REALITY Metaverse Develop REALITY ▪ Total global downloads topped 10 million ▪ Expanded content communication functions ‒ Strengthened media, made progress in strengthening aumo Commerce and Media and SaaS My Business functions DX Promote the DX Business ‒ Supported the digital transformation efforts of companie
GREE’s financial results for the first quarter of fiscal year 2022, ending September 30, 2021, reflect a period of strategic transition and heavy investment in new growth pillars. The company reported net sales of ¥13.7 billion and an operating income of ¥1.6 billion. While these figures represent a slight decline compared to the previous quarter and the same period last year, the results were bolstered by the Investment and Incubation Business, which offset a temporary dip in the Internet and Entertainment segment. The Internet and Entertainment Business saw a decrease in revenue following the conclusion of major anniversary events for flagship titles like Another Eden and SINoALICE. However, the company made significant progress in its game pipeline, launching That Time I Got Reincarnated as a Slime: ISEKAI Memories and initiating pre-registration for Heaven Burns Red. Simultaneously, the company is aggressively expanding its Metaverse Business through the REALITY app, which achieved global distribution and saw increased advertising investment to grow its international user base. The Investment and Incubation Business remains a critical earnings pillar, with assets under management reaching approximately ¥67.0 billion. This segment contributed ¥1.1 billion in operating income during the quarter, driven by revaluations of startup investments and venture capital fund performance. The company’s total assets stood at ¥141.8 billion, supported by a strong cash position of ¥91.5 billion. Looking ahead, the company aims for sales and profit growth through the stable operation of existing games and the release of two to three in-house developed titles annually. Management also emphasized shareholder returns, executing a stock repurchase program of up to 35 million shares. The overall strategy focuses on strengthening the three core pillars of gaming, the metaverse, and investment to ensure long-term stability and growth.
GREE’s financial results for the second quarter of fiscal year 2023 reflect a period of strategic global expansion and aggressive investment in the Metaverse, despite a decline in overall profitability. The company reported net sales of ¥16.6 billion and an operating income of ¥1.7 billion. While operating income surpassed forecasts due to the sustained performance of the hit title Heaven Burns Red, the company recorded a net loss of ¥0.9 billion for the quarter, primarily driven by foreign exchange losses and valuation losses on investment securities. The Internet and Entertainment segment remains the primary revenue driver, bolstered by the success of Heaven Burns Red, which received multiple accolades in Google Play’s Best Games of 2022. To sustain growth, the company is executing a global rollout, specifically targeting Korean and traditional Chinese markets. Simultaneously, the Metaverse business, centered on the REALITY platform, demonstrated steady growth in overseas sales. GREE is prioritizing the expansion of REALITY’s communication functions and world-building features, such as the Tokyo Dome World collaboration, to energize its international user base. The Investment and Incubation segment manages total assets of ¥77.3 billion. Although asset revaluation led to a slight quarter-on-quarter decrease in total value, the company continues to see high long-term returns from its venture capital funds and startup investments. GREE’s cost structure showed a slight reduction in total costs to ¥14.8 billion, aided by lower variable expenses. Looking ahead, the company anticipates stable income but expects a year-on-year decline in total profit as it continues to pivot toward aggressive medium-to-long-term investments in the Metaverse and new intellectual property development.
GREE reported net sales of ¥22.2 billion and operating income of ¥4.2 billion for the third quarter of fiscal year 2023, reflecting a strategic balance between core gaming profitability and aggressive expansion into emerging digital sectors. Financial performance was primarily bolstered by the continued success of the flagship title Heaven Burns Red and the strategic exit of positions within the Investment and Incubation business. While the Internet and Entertainment segment experienced growth, operating income faced downward pressure from a ¥3.1 billion increase in costs, largely attributed to substantial upfront promotional investments intended to secure long-term market share. The company’s growth strategy centers on the diversification of its Metaverse and DX business units. The REALITY platform has achieved significant scale, recording over 42 million annual visitors and expanding its B2B footprint through the REALITY XR cloud and the launch of the FIRST STAGE PRODUCTION VTuber agency. These initiatives are supported by a robust financial foundation, including ¥30.8 billion in net cash and a total asset base of ¥120 billion. Despite a slight quarterly decrease in investment securities due to distributions, the investment portfolio remains a critical pillar of value, maintaining approximately ¥75 billion in assets under management. Long-term stability is further evidenced by the Investment and Incubation segment’s internal rate of return, which ranges from 16% to 23% across various phases. Although advertising expenditures rose significantly during the quarter to support global launches, the company maintained a stable headcount of 1,593 employees and reaffirmed its dividend forecast of ¥11 per share. This financial posture indicates a commitment to prioritizing medium-to-long-term growth in virtual world infrastructure and digital transformation while leveraging the steady cash flow generated by its established gaming and investment operations.
GREE Group concluded fiscal year 2023 with net sales of ¥75.4 billion and operating income of ¥12.5 billion, demonstrating resilience despite a revenue contraction in the final quarter. While the core Game and Anime segment experienced a decline in sales and income due to a reactionary dip following major promotional events for Heaven Burns Red, the Investment Business emerged as a primary driver of profitability. This segment achieved a 1,489% year-over-year increase in operating income, supported by a total Assets Under Management of ¥80.7 billion and high-performing venture capital portfolios. The strategic outlook for fiscal year 2024 and beyond focuses on structural reforms and global expansion. The Game and Anime division is pivoting toward a multilayered development strategy with a pipeline of 17 titles scheduled through 2026, emphasizing first-party IP and international distribution to offset projected short-term revenue declines. Simultaneously, the Metaverse segment has been restructured into four specialized units—Platform, VTuber, B2B, and Web3—with the goal of achieving an overseas sales ratio exceeding 50% by 2026. Although heavy investments in VTuber productions are expected to keep the segment at a break-even level in the immediate term, these efforts are central to long-term growth in the North American market. Further diversification is evident in the DX and Commerce businesses, which are transitioning toward high-margin B2B SaaS models and integrated marketing services. The aumo platform has reached 17 million monthly active users, providing a foundation for lateral expansion into the HR sector. Despite temporary margin suppression caused by initial investments and the completion of large-scale projects, the company forecasts a 48% compound annual growth rate in Commerce sales through 2026. To support these multi-sector initiatives, the group has increased its total headcount to 1,670 employees, signaling a commitment to scaling its operational capacity across its evolving digital ecosystem.