Updated Mar 17, 2026 by GREE
GREE reported Q3 FY2016 net sales of ¥16.8 billion and operating income of ¥3.6 billion, the latter supported by a ¥1.0 billion reduction in advertising and server costs.
The company revised its full-year sales forecast downward to ¥70.0 billion due to underperforming native titles, while simultaneously raising its net income projection to ¥11.5 billion.
Total coin consumption declined year-over-year to 22.2 billion, prompting a strategic pivot toward native mobile game development and the expansion of the 'funplex' game operation business.
GREE is diversifying beyond traditional gaming into home renovation, health, and advertising, alongside a long-term investment in the North American VR market via the GVR Fund.
The company maintains a workforce of 1,516 employees, with over 50% based in Japan and resources heavily concentrated in subsidiaries like Pokelabo and Wright Flyer Studios.
Growth initiatives include the global launch of 'League of War: Mercenaries' and a continued effort to balance legacy browser-based operations with high-growth native applications.
GREE reported Q3 FY2016 net sales of ¥16.8 billion and operating income of ¥3.6 billion, the latter supported by a ¥1.0 billion reduction in advertising and server costs.
The company revised its full-year sales forecast downward to ¥70.0 billion due to underperforming native titles, while simultaneously raising its net income projection to ¥11.5 billion.
Total coin consumption declined year-over-year to 22.2 billion, prompting a strategic pivot toward native mobile game development and the expansion of the 'funplex' game operation business.
GREE is diversifying beyond traditional gaming into home renovation, health, and advertising, alongside a long-term investment in the North American VR market via the GVR Fund.
The company maintains a workforce of 1,516 employees, with over 50% based in Japan and resources heavily concentrated in subsidiaries like Pokelabo and Wright Flyer Studios.
Growth initiatives include the global launch of 'League of War: Mercenaries' and a continued effort to balance legacy browser-based operations with high-growth native applications.