Updated Mar 17, 2026 by Remedy Entertainment
Remedy Entertainment grew revenue by 49.3% to €50.7 million in 2024, driven by a 58% increase in development fees for projects like the Max Payne 1&2 remake and Control 2.
The company significantly narrowed its operating loss to €4.3 million in 2024, down from a €28.6 million loss in 2023, and expects to reach positive operating profit in 2025.
Management is transitioning toward a self-publishing model, highlighted by the acquisition of full rights to the Control franchise and a new multimedia partnership with Annapurna.
To support development and liquidity, the company secured a €15 million convertible bond from a Tencent subsidiary and maintains a cash position of €21 million with a 70.9% equity ratio.
The Board of Directors has proposed no dividend for 2024, prioritizing capital allocation for ongoing projects to meet the long-term goal of doubling 2024 revenue by 2027.
Personnel expenses were reduced to €24.7 million despite an increase in average headcount to 351 employees, supported by the absence of major project write-downs.
Remedy Entertainment grew revenue by 49.3% to €50.7 million in 2024, driven by a 58% increase in development fees for projects like the Max Payne 1&2 remake and Control 2.
The company significantly narrowed its operating loss to €4.3 million in 2024, down from a €28.6 million loss in 2023, and expects to reach positive operating profit in 2025.
Management is transitioning toward a self-publishing model, highlighted by the acquisition of full rights to the Control franchise and a new multimedia partnership with Annapurna.
To support development and liquidity, the company secured a €15 million convertible bond from a Tencent subsidiary and maintains a cash position of €21 million with a 70.9% equity ratio.
The Board of Directors has proposed no dividend for 2024, prioritizing capital allocation for ongoing projects to meet the long-term goal of doubling 2024 revenue by 2027.
Personnel expenses were reduced to €24.7 million despite an increase in average headcount to 351 employees, supported by the absence of major project write-downs.