KLab Inc. experienced a significant decline in profitability in FY2019 compared to FY2018, with operating income down 66.5% to 1,673 million yen, ordinary income down 67.5% to 1,625 million yen, and profit attributable to owners of parent down 85.1% to 383 million yen.
02
Revenue for FY2019 decreased by 4.8% to 31,109 million yen, primarily due to decreased revenue from the game "Love Live! School Idol Festival" despite solid performance from "Captain Tsubasa: Dream Team" and "BLEACH Brave Souls."
03
The company recorded an extraordinary loss of 1,303 million yen in FY2019, largely due to an impairment loss on software assets related to the game "Magatsu Wahrheit," which was released in April 2019 and fell below estimates.
04
KLab Inc. forecasts a significant recovery in FY2020, projecting revenue between 35,000 million and 40,000 million yen (an increase of 12.5% to 28.6%) and profit attributable to owners of parent between 750 million and 2,100 million yen (an increase of 95.4% to 447.1%).
05
Total assets increased by 4,424 million yen to 23,669 million yen in FY2019, mainly driven by an increase in software assets, while total liabilities increased by 1,696 million yen due to an increase in long-term debt.
06
The company did not pay any dividends in FY2018 or FY2019 and has no forecast for dividends in FY2020.
07
Cash and deposits increased significantly from 4,749 million yen in FY2018 to 6,779 million yen in FY2019.
Insights
01
KLab Inc. experienced a significant decline in profitability in FY2019 compared to FY2018, with operating income down 66.5% to 1,673 million yen, ordinary income down 67.5% to 1,625 million yen, and profit attributable to owners of parent down 85.1% to 383 million yen.
02
Revenue for FY2019 decreased by 4.8% to 31,109 million yen, primarily due to decreased revenue from the game "Love Live! School Idol Festival" despite solid performance from "Captain Tsubasa: Dream Team" and "BLEACH Brave Souls."
03
The company recorded an extraordinary loss of 1,303 million yen in FY2019, largely due to an impairment loss on software assets related to the game "Magatsu Wahrheit," which was released in April 2019 and fell below estimates.
04
KLab Inc. forecasts a significant recovery in FY2020, projecting revenue between 35,000 million and 40,000 million yen (an increase of 12.5% to 28.6%) and profit attributable to owners of parent between 750 million and 2,100 million yen (an increase of 95.4% to 447.1%).
05
Total assets increased by 4,424 million yen to 23,669 million yen in FY2019, mainly driven by an increase in software assets, while total liabilities increased by 1,696 million yen due to an increase in long-term debt.
06
The company did not pay any dividends in FY2018 or FY2019 and has no forecast for dividends in FY2020.
07
Cash and deposits increased significantly from 4,749 million yen in FY2018 to 6,779 million yen in FY2019.