Updated Mar 17, 2026 by KLab
KLab Inc. swung from a ¥2.1 billion operating profit in 2020 to a ¥1.1 billion operating loss in 2021, with net losses reaching ¥3.47 billion.
Annual revenue declined by 29.6% to ¥23.9 billion, largely due to the underperformance of existing titles like 'Love Live! School Idol Festival ALL STARS' amid increased market competition.
The company's cash and cash equivalents dropped by ¥4.19 billion to ¥3.82 billion, while total net assets decreased from ¥16.58 billion to ¥12.81 billion.
Profit margins in the core Game Business segment eroded by over 60%, falling to ¥2.57 billion.
Financial results were further impacted by ¥1.68 billion in extraordinary impairment losses on software assets.
Management has withheld 2022 earnings forecasts due to market volatility and uncertainty regarding the release schedule of a major collaborative project with Electronic Arts.
KLab Inc. swung from a ¥2.1 billion operating profit in 2020 to a ¥1.1 billion operating loss in 2021, with net losses reaching ¥3.47 billion.
Annual revenue declined by 29.6% to ¥23.9 billion, largely due to the underperformance of existing titles like 'Love Live! School Idol Festival ALL STARS' amid increased market competition.
The company's cash and cash equivalents dropped by ¥4.19 billion to ¥3.82 billion, while total net assets decreased from ¥16.58 billion to ¥12.81 billion.
Profit margins in the core Game Business segment eroded by over 60%, falling to ¥2.57 billion.
Financial results were further impacted by ¥1.68 billion in extraordinary impairment losses on software assets.
Management has withheld 2022 earnings forecasts due to market volatility and uncertainty regarding the release schedule of a major collaborative project with Electronic Arts.