Updated Mar 17, 2026 by CESA – Computer Entertainment Supplier's Association
Global game content revenue reached 31.042 trillion yen in 2024, representing a 5.0% year-on-year increase.
Mobile gaming remains the dominant sector, generating 18.433 trillion yen—roughly 60% of total global sales—with a 6.0% annual growth rate.
PC gaming has experienced significant momentum, expanding 59.7% over the last four years to overtake console market share.
Console revenue saw a modest contraction in 2024, though the Japanese market anticipates a rebound following the expected launch of the Switch 2.
The Japanese gaming population experienced a slight decline to 5.475 million users in 2024, driven by a 1.8% drop in mobile users and a 0.7% decrease in console users.
The Japanese gaming ecosystem supports approximately 200,000 workers, with 58,000 to 83,000 employed directly by core developers, publishers, and hardware manufacturers.
Global game content revenue reached 31.042 trillion yen in 2024, representing a 5.0% year-on-year increase.
Mobile gaming remains the dominant sector, generating 18.433 trillion yen—roughly 60% of total global sales—with a 6.0% annual growth rate.
PC gaming has experienced significant momentum, expanding 59.7% over the last four years to overtake console market share.
Console revenue saw a modest contraction in 2024, though the Japanese market anticipates a rebound following the expected launch of the Switch 2.
The Japanese gaming population experienced a slight decline to 5.475 million users in 2024, driven by a 1.8% drop in mobile users and a 0.7% decrease in console users.
The Japanese gaming ecosystem supports approximately 200,000 workers, with 58,000 to 83,000 employed directly by core developers, publishers, and hardware manufacturers.