The French video game market reached €5.856 billion in 2025, a 2.9% year-over-year increase and the second-highest revenue in the industry's history.
02
Mobile gaming experienced an 11% surge to reach €1.792 billion, with free-to-play models accounting for 94% of that sector's total revenue.
03
Market share is distributed across consoles (44%), mobile (31%), and PC (26%), with software sales—driven by digital content and microtransactions—comprising over two-thirds of total revenue.
04
The player base has expanded to 40.2 million people, 88% of whom are adults, with 76% of all players engaging with games on a weekly basis.
05
Physical game sales suffered a double-digit decline in 2025, necessitating a shift toward digital distribution and downloadable content strategies.
06
Electronic Arts is the leading publisher across both console and PC platforms in the French market.
07
Parental engagement in gaming safety is at an all-time high, with 67% of parents actively utilizing PEGI classifications and standardized parental control tools.
Insights
01
The French video game market reached €5.856 billion in 2025, a 2.9% year-over-year increase and the second-highest revenue in the industry's history.
02
Mobile gaming experienced an 11% surge to reach €1.792 billion, with free-to-play models accounting for 94% of that sector's total revenue.
03
Market share is distributed across consoles (44%), mobile (31%), and PC (26%), with software sales—driven by digital content and microtransactions—comprising over two-thirds of total revenue.
04
The player base has expanded to 40.2 million people, 88% of whom are adults, with 76% of all players engaging with games on a weekly basis.
05
Physical game sales suffered a double-digit decline in 2025, necessitating a shift toward digital distribution and downloadable content strategies.
06
Electronic Arts is the leading publisher across both console and PC platforms in the French market.
07
Parental engagement in gaming safety is at an all-time high, with 67% of parents actively utilizing PEGI classifications and standardized parental control tools.