Country & Regional ReportsยทUpdated Mar 17, 2026 by Interactive Games and Entertainment Association
The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
Industry growth is currently hindered by fragmented regulatory frameworks, specifically classification and online safety laws that impose disproportionate administrative burdens on developers.
To sustain development, the industry requires improved migration pathways and enhanced STEAM education initiatives to address persistent talent shortages.
Strategic scaling requires a shift toward long-term federal investment, increased export support for local intellectual property, and targeted research and development incentives.
The Australian video games industry aims to reach a $1 billion valuation by 2030, building on its 2024 fiscal year performance of $339.1 million in revenue.
The sector currently supports 2,465 full-time positions, with 93 percent of its revenue generated from international markets.
Over 50 percent of Australian game studios anticipate continued income growth, signaling strong potential for expansion into a global powerhouse.
Industry growth is currently hindered by fragmented regulatory frameworks, specifically classification and online safety laws that impose disproportionate administrative burdens on developers.
To sustain development, the industry requires improved migration pathways and enhanced STEAM education initiatives to address persistent talent shortages.
Strategic scaling requires a shift toward long-term federal investment, increased export support for local intellectual property, and targeted research and development incentives.