Country & Regional ReportsยทUpdated Mar 21, 2026 by Interactive Games and Entertainment Association
The Australian game development industry generated $345.5 million in revenue during FY2023, representing a 21% year-over-year increase.
The workforce grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-dependent, with 87% of total revenue derived from international markets.
Government support is a critical growth driver, as 49% of the 111 surveyed studios received funding through mechanisms like the Digital Games Tax Offset and state-level rebates.
The industry is characterized by small-scale operations, with 79% of studios employing fewer than 20 people and 45% of firms having operated for five years or less.
Victoria serves as the primary industry hub, hosting 29% of all studios and 41% of the total national workforce.
Despite 68% of studios projecting income growth, the sector faces significant challenges in recruiting specialized talent, securing early-stage funding, and obtaining international publishing deals.
The Australian game development industry generated $345.5 million in revenue during FY2023, representing a 21% year-over-year increase.
The workforce grew by 17% to 2,458 full-time equivalent employees, with 63% of studios planning further hiring in the coming year.
The sector is highly export-dependent, with 87% of total revenue derived from international markets.
Government support is a critical growth driver, as 49% of the 111 surveyed studios received funding through mechanisms like the Digital Games Tax Offset and state-level rebates.
The industry is characterized by small-scale operations, with 79% of studios employing fewer than 20 people and 45% of firms having operated for five years or less.
Victoria serves as the primary industry hub, hosting 29% of all studios and 41% of the total national workforce.
Despite 68% of studios projecting income growth, the sector faces significant challenges in recruiting specialized talent, securing early-stage funding, and obtaining international publishing deals.