COLOPL returned to profitability in 3Q FY2026 with 5.6 billion yen in consolidated sales, a 13.2% year-on-year increase, and an operating profit of 0.7 billion yen.
02
The Entertainment Business generated 4.8 billion yen in sales, supported by the continued performance of core titles DRAGON QUEST WALK and the 12th-anniversary milestone of Shironeko Project.
03
The Investment and Development Business saw a 600.2% year-on-year sales increase to 0.7 billion yen, primarily driven by the divestment of SALOWIN Co., Ltd.
04
The company maintains a strong balance sheet with an equity ratio of 92.9% and 8.8 billion yen in operational investment securities.
05
COLOPL is targeting long-term growth of 100 billion yen in sales and 50 billion yen in operating profit as part of its 'Global Top 20' mid-term management strategy.
06
Future product pipeline includes the 'Active Cinema RPG 369' and the 2027 console release of Shironeko Project INFINITY, alongside ongoing XR and digital twin diversification via 360Channel.
Insights
01
COLOPL returned to profitability in 3Q FY2026 with 5.6 billion yen in consolidated sales, a 13.2% year-on-year increase, and an operating profit of 0.7 billion yen.
02
The Entertainment Business generated 4.8 billion yen in sales, supported by the continued performance of core titles DRAGON QUEST WALK and the 12th-anniversary milestone of Shironeko Project.
03
The Investment and Development Business saw a 600.2% year-on-year sales increase to 0.7 billion yen, primarily driven by the divestment of SALOWIN Co., Ltd.
04
The company maintains a strong balance sheet with an equity ratio of 92.9% and 8.8 billion yen in operational investment securities.
05
COLOPL is targeting long-term growth of 100 billion yen in sales and 50 billion yen in operating profit as part of its 'Global Top 20' mid-term management strategy.
06
Future product pipeline includes the 'Active Cinema RPG 369' and the 2027 console release of Shironeko Project INFINITY, alongside ongoing XR and digital twin diversification via 360Channel.