Consolidated revenue fell 31.9% to ¥3,606 million for the fiscal year ending March 31, 2026, driven by a sharp contraction in the entertainment segment.
02
Net loss attributable to parent shareholders increased by 63% to ¥256 million, while operating loss widened from ¥274 million to ¥409 million.
03
Management projects a financial turnaround for the next fiscal year, forecasting a 32.6% revenue increase to ¥4,784 million and a net profit of ¥332 million.
04
The company maintains a stable financial foundation with total assets of ¥11,267 million and a strong equity ratio of 69.4%.
05
Operating cash inflows dropped significantly to ¥50 million, while investment activities resulted in a net outflow of ¥1,223 million due to asset purchases and deposits.
06
The company continues to distribute dividends at a 5% payout ratio on retained earnings, totaling ¥25 million for the fiscal year.
07
Future growth strategies focus on digital distribution via platforms like Steam, Nintendo e-Shop, and PlayStation Network, alongside expansion in student-housing operations.
Insights
01
Consolidated revenue fell 31.9% to ¥3,606 million for the fiscal year ending March 31, 2026, driven by a sharp contraction in the entertainment segment.
02
Net loss attributable to parent shareholders increased by 63% to ¥256 million, while operating loss widened from ¥274 million to ¥409 million.
03
Management projects a financial turnaround for the next fiscal year, forecasting a 32.6% revenue increase to ¥4,784 million and a net profit of ¥332 million.
04
The company maintains a stable financial foundation with total assets of ¥11,267 million and a strong equity ratio of 69.4%.
05
Operating cash inflows dropped significantly to ¥50 million, while investment activities resulted in a net outflow of ¥1,223 million due to asset purchases and deposits.
06
The company continues to distribute dividends at a 5% payout ratio on retained earnings, totaling ¥25 million for the fiscal year.
07
Future growth strategies focus on digital distribution via platforms like Steam, Nintendo e-Shop, and PlayStation Network, alongside expansion in student-housing operations.