Updated Mar 17, 2026 by Nippon Ichi Software
Nippon Ichi Software reported a 52.5% year-over-year decline in Q1 net sales to 480 million yen, resulting in a net loss of 169 million yen for the period ending June 30, 2025.
The core entertainment segment experienced a 54.4% revenue drop to 450 million yen, which management attributed to the timing of major title releases like Fuuraiki 5 and Renju shifting to the second quarter.
Despite the Q1 operating loss of 174 million yen, the company maintained its full-year forecast of 4.77 billion yen in sales and 81 million yen in operating income.
The company’s financial position remains stable with an equity ratio of 68.6% and total assets of 10.8 billion yen, supported by a cash and deposit balance of 5.5 billion yen.
The student dormitory business segment grew revenue by 25.4%, though it remains a minor contributor to the company's overall financial portfolio.
Strategic focus continues to center on multi-platform digital distribution via Steam, PlayStation Network, and the Nintendo eShop, alongside ongoing international localization efforts.
Nippon Ichi Software reported a 52.5% year-over-year decline in Q1 net sales to 480 million yen, resulting in a net loss of 169 million yen for the period ending June 30, 2025.
The core entertainment segment experienced a 54.4% revenue drop to 450 million yen, which management attributed to the timing of major title releases like Fuuraiki 5 and Renju shifting to the second quarter.
Despite the Q1 operating loss of 174 million yen, the company maintained its full-year forecast of 4.77 billion yen in sales and 81 million yen in operating income.
The company’s financial position remains stable with an equity ratio of 68.6% and total assets of 10.8 billion yen, supported by a cash and deposit balance of 5.5 billion yen.
The student dormitory business segment grew revenue by 25.4%, though it remains a minor contributor to the company's overall financial portfolio.
Strategic focus continues to center on multi-platform digital distribution via Steam, PlayStation Network, and the Nintendo eShop, alongside ongoing international localization efforts.