Updated Mar 21, 2026 by Aiming
Aiming Inc. returned to profitability in FY2025 with an operating profit of 2,079 million yen and a net profit of 1,086 million yen, recovering from losses in the previous year.
Total revenue declined 7.4% year-over-year to 15,826 million yen, driven by the online game business in the Japanese smartphone market.
Core revenue was sustained by titles including 'Dragon Quest Tact' (with Square Enix) and 'The Eminence in Shadow: Master of Garden', alongside newer releases like '2.5 Dimensional Seduction: Angels' Stage'.
The company significantly strengthened its financial position, increasing cash and cash equivalents to 5,498 million yen and raising its equity ratio to 74.7%.
A non-operating investment loss of 1,056 million yen was recorded under the equity method, partially offset by a 1,100 million yen capital contribution to affiliates like Betimo.
Q1 2026 forecasts show a 34% revenue decline to 3,409 million yen, with management citing intense competition from overseas titles and major IP-based games as primary risks.
Future growth strategy includes the launch of a live-action romance simulation game co-produced with TV Asahi, scheduled for release in March 2026.
Aiming Inc. returned to profitability in FY2025 with an operating profit of 2,079 million yen and a net profit of 1,086 million yen, recovering from losses in the previous year.
Total revenue declined 7.4% year-over-year to 15,826 million yen, driven by the online game business in the Japanese smartphone market.
Core revenue was sustained by titles including 'Dragon Quest Tact' (with Square Enix) and 'The Eminence in Shadow: Master of Garden', alongside newer releases like '2.5 Dimensional Seduction: Angels' Stage'.
The company significantly strengthened its financial position, increasing cash and cash equivalents to 5,498 million yen and raising its equity ratio to 74.7%.
A non-operating investment loss of 1,056 million yen was recorded under the equity method, partially offset by a 1,100 million yen capital contribution to affiliates like Betimo.
Q1 2026 forecasts show a 34% revenue decline to 3,409 million yen, with management citing intense competition from overseas titles and major IP-based games as primary risks.
Future growth strategy includes the launch of a live-action romance simulation game co-produced with TV Asahi, scheduled for release in March 2026.