Updated Mar 23, 2026 by Aiming
Aiming Inc. achieved a significant financial turnaround in Q3 2025, reporting a net profit of ¥1,174 million compared to a ¥971 million loss in the same period of 2024.
Total revenue for Q3 2025 reached ¥12,639 million, representing a 7.3% year-over-year increase driven by the company's core online-game segment.
Operating profit swung from a ¥1,303 million loss in Q3 2024 to a ¥2,098 million profit in Q3 2025, with earnings per share rising to ¥25.17.
The company strengthened its balance sheet, increasing total assets to ¥9,148 million and net equity to ¥7,064 million as of September 30, 2025.
Growth in the online gaming segment was supported by event-driven content and IP collaborations, most notably with Square Enix.
Aiming Inc. forecasts full-year revenue of ¥15,980 million with a net profit margin of 1.9%.
The dissolution of the “2.5次元の誘惑” joint-venture production committee on September 30, 2025, is expected to have a minimal impact on fiscal year results.
Aiming Inc. achieved a significant financial turnaround in Q3 2025, reporting a net profit of ¥1,174 million compared to a ¥971 million loss in the same period of 2024.
Total revenue for Q3 2025 reached ¥12,639 million, representing a 7.3% year-over-year increase driven by the company's core online-game segment.
Operating profit swung from a ¥1,303 million loss in Q3 2024 to a ¥2,098 million profit in Q3 2025, with earnings per share rising to ¥25.17.
The company strengthened its balance sheet, increasing total assets to ¥9,148 million and net equity to ¥7,064 million as of September 30, 2025.
Growth in the online gaming segment was supported by event-driven content and IP collaborations, most notably with Square Enix.
Aiming Inc. forecasts full-year revenue of ¥15,980 million with a net profit margin of 1.9%.
The dissolution of the “2.5次元の誘惑” joint-venture production committee on September 30, 2025, is expected to have a minimal impact on fiscal year results.