UK consumer spending on video games and interactive entertainment reached a record high of £7.6 billion in 2024.
02
Ukie’s advocacy efforts secured £30 million in funding for the UK Games Fund and official recognition of the sector as a key driver of economic growth.
03
Global trade activities at GDC and Gamescom generated £75 million in business wins for the UK games industry.
04
The organization delivered 19 formal consultations to government bodies to influence policy and secure a tailored growth package for the sector.
05
Talent development initiatives included supporting 30 companies through the Growth Programme and hosting a student game jam with over 200 participants.
06
Future strategic priorities include expanding international trade missions and targeting growth in the mobile, user-generated content (UGC), and external-engine sectors.
Insights
01
UK consumer spending on video games and interactive entertainment reached a record high of £7.6 billion in 2024.
02
Ukie’s advocacy efforts secured £30 million in funding for the UK Games Fund and official recognition of the sector as a key driver of economic growth.
03
Global trade activities at GDC and Gamescom generated £75 million in business wins for the UK games industry.
04
The organization delivered 19 formal consultations to government bodies to influence policy and secure a tailored growth package for the sector.
05
Talent development initiatives included supporting 30 companies through the Growth Programme and hosting a student game jam with over 200 participants.
06
Future strategic priorities include expanding international trade missions and targeting growth in the mobile, user-generated content (UGC), and external-engine sectors.