Updated Mar 17, 2026 by ESAC – Entertainment Software Association of Canada
The 2014 Canadian video game industry landscape was analyzed through data from 90 domestic studios and a global consumer poll of 35,000 respondents.
Consumer behavior and market trends were derived from a 2014 NPD Group survey of 3,359 adults and 526 adolescents, maintaining a margin of error of ±2.19%.
Industry growth and shifts were benchmarked against a 2012 NPD study that surveyed 2,969 adults and 527 adolescents with a margin of error of ±1.5%.
The report provides a comprehensive economic and employment profile of the Canadian video game sector as of 2014.
Geographic analysis focused on the national market with specific deep dives into the three largest provincial hubs: Quebec, British Columbia, and Ontario.
The 2014 Canadian video game industry landscape was analyzed through data from 90 domestic studios and a global consumer poll of 35,000 respondents.
Consumer behavior and market trends were derived from a 2014 NPD Group survey of 3,359 adults and 526 adolescents, maintaining a margin of error of ±2.19%.
Industry growth and shifts were benchmarked against a 2012 NPD study that surveyed 2,969 adults and 527 adolescents with a margin of error of ±1.5%.
The report provides a comprehensive economic and employment profile of the Canadian video game sector as of 2014.
Geographic analysis focused on the national market with specific deep dives into the three largest provincial hubs: Quebec, British Columbia, and Ontario.