Canada’s video game industry generated C$1.7 billion in direct economic impact in 2011, ranking third globally in revenue and first in jobs per capita.
02
The sector employed approximately 16,000 workers across 350 firms, with an 11% growth rate over the previous two years and a projected 17% increase for the following two.
03
Quebec serves as the industry hub with 8,236 employees and C$733 million in spending, while Ontario exhibits the fastest growth trajectory at 20–21%.
04
Large enterprises (151+ staff) dominate the labor market, accounting for 59% of total industry employment.
05
Console development remains the primary focus, employing 68% of the workforce, while mobile, social, and casual platforms represent 12% of resources.
06
Nearly half of Canadians (48%) identify as gamers, with a median age of 33 and a demographic split of 62% male and 38% female.
Insights
01
Canada’s video game industry generated C$1.7 billion in direct economic impact in 2011, ranking third globally in revenue and first in jobs per capita.
02
The sector employed approximately 16,000 workers across 350 firms, with an 11% growth rate over the previous two years and a projected 17% increase for the following two.
03
Quebec serves as the industry hub with 8,236 employees and C$733 million in spending, while Ontario exhibits the fastest growth trajectory at 20–21%.
04
Large enterprises (151+ staff) dominate the labor market, accounting for 59% of total industry employment.
05
Console development remains the primary focus, employing 68% of the workforce, while mobile, social, and casual platforms represent 12% of resources.
06
Nearly half of Canadians (48%) identify as gamers, with a median age of 33 and a demographic split of 62% male and 38% female.