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University of Gothenburg

Organization2 reports

2 reports, presentations and talks by University of Gothenburg in the Game Industry Library, the newest “Computer Supported Accessible Dexterity-Based Board Games” (2023).

Documents

Cover of Computer Supported Accessible Dexterity-Based Board Games
Whitepaper21 pages

Computer Supported Accessible Dexterity-Based Board Games

Michael James Heron's work addresses a gap in board game accessibility: dexterity-based games such as Crokinole, which depend on fine and gross motor control, precision, and positioning, appear to have no accessible design for players with severe physical impairments.

  • Dexterity-based board games such as Crokinole rely on fine and gross motor control, which effectively excludes players with severe physical impairments; the research draws on a database of over 230 game teardowns from Meeple Like Us to make this case.
  • The proposed solution is a computer-supported alternative in which the physical flick is replaced by a single button, key, or switch press, with direction and power set through click-based controls.
  • The Crokinole proof of concept uses a webcam over the physical board, OpenCV for disc detection by colour and shape, and a Unity physics engine to simulate flicks, after which the physical board is resynchronized before play continues.
International Journal of Games and Social ImpactSep 2023
Cover of Should I Stay or Should I Go?: A Study of Pickup Groups in Left 4 Dead 2
Whitepaper29 pages

Should I Stay or Should I Go?: A Study of Pickup Groups in Left 4 Dead 2

Pickup groups in Left 4 Dead 2 function as unique, transient social arenas where players must navigate intense interdependence without the benefit of prior history or established social markers.

  • Positive social interaction, such as humor or politeness, acts as a stabilizer that makes 'rage quitting' and vote-kicking less likely in Pickup Groups (PUGs).
  • Players often intentionally avoid voice communication to maintain anonymity, which facilitates the ease of dropping out or initiating a vote-kick against teammates.
  • Negative perceptions of a player's out-of-game identity, such as racism or misogyny, do not typically cause an ongoing game session to collapse, whereas positive social rapport can actively save a session from falling apart.
University of GothenburgMar 2014

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