Sungkyunkwan University
5 reports, presentations and talks by Sungkyunkwan University in the Game Industry Library, the newest “Localising K-pop in Play: Gaming-Cultural Hybridity in Taiwan Player Nicknames” (2026).
Documents
Localising K-pop in Play: Gaming-Cultural Hybridity in Taiwan Player Nicknames
Localising K-pop in Play: Gaming-Cultural Hybridity in Taiwan June Hyuk Cho JaeJun Lee∗ Department of Game Design Department of Game Design Sungkyunkwan University Sungkyunkwan University Seoul, Republic of Korea Seoul, Republic of Korea [email protected] [email protected] Abstract ACM Reference Format: The transnational…
Comparing Reward- and Penalty-Based Narrative Framing in a Serious Game for Radiation Safety Education
Comparing Reward- and Penalty-Based Narrative Framing in a Serious Game for Radiation Safety Education Chao Guan JaeJun Lee∗ Department of Game Design Department of Game Design Sungkyunkwan University SungKyunKwan University Seoul, Republic of Korea Seoul, Republic of Korea [email protected] [email protected] Abstract ...
Rehabit:Swim: Designing a Motion-Sensing Exergame for Bed-Rest Rehabilitation
Rehabit:Swim: Designing A Motion-Sensing Exergame For ByungJoon Kim Changho Lee Yujin Kim Department of Game Design Department of Game Design Department of Game Design Sungkyunkwan University Sungkyunkwan University Sungkyunkwan University Seoul, Republic of Korea Seoul, Republic of Korea Seoul, Republic of Korea [email protected]…
- Rehabit:Swim is a motion-sensing exergame designed to improve patient adherence to bed-rest rehabilitation by transforming repetitive exercises—specifically Biceps Curls, Shoulder Presses, Straight Leg Raises, and Knee Extensions—into an immersive ocean exploration experience.
- The system utilizes commercially available IMU sensors and a touchscreen interface to track joint angles and angular velocity, eliminating the need for expensive, specialized clinical hardware.
- A prescription-based multi-user architecture allows clinicians to set personalized exercise parameters and review performance logs, creating a cyclical process of prescription, performance, recording, and adjustment.
A Signaling Theory Analysis of Social Interaction Design in Sky: Children of the Light and Journey
A Signaling Theory Analysis of Social Interaction Design in <Sky: Children of the Light>and <Journey> ChenYu Yan Ying Zhang JaeJun Lee∗ Department of Film, Television and Fastone Games Department of Game Design Multimedia Beijing, China SungKyunKwan University Sungkyunkwan University [email protected] Seoul, Republic of Korea…
- Thatgamecompany’s Journey (2012) and Sky: Children of the Light (2019) successfully foster prosocial interaction among anonymous strangers by utilizing signaling theory to create a system where cooperation is the most effective path for players.
- The games achieve this by stripping away conventional social identifiers like usernames, voice/text chat, and gender markers, which forces players to communicate solely through behavioral signals.
- Prosocial behavior is maintained through 'costly signaling,' where actions like candle-sharing or hand-holding require genuine sacrifice of in-game resources or agency, making them credible indicators of trust that are too expensive for antisocial actors to fake.
Dynamic Abstraction: An Information-Structure Framework for Game Design
Dynamic Abstraction: An Information-Structure Framework for Lele Liu JaeJun Lee∗ Graduate School of Film, Television and Multimedia Department of Game Design Sungkyunkwan University SungKyunKwan University Seoul, Republic of Korea Seoul, Republic of Korea [email protected] [email protected] Abstract ...
Do you work at Sungkyunkwan University? Get a free report of how these documents are read and cited here.