Springer Nature
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1 document by Springer Nature in the Game Industry Library, the newest “Procedural Maze Generation with Considering Difficulty from Human Players' Perspectives” (2022).
Documents
Whitepaper11 pages
Procedural Maze Generation with Considering Difficulty from Human Players' Perspectives
This research presents a novel method for procedural maze generation that incorporates human behavioral tendencies to calibrate difficulty levels.
- Researchers successfully calibrated procedural maze difficulty by training a LightGBM model on human navigation patterns, specifically focusing on path selection at branch points.
- The model was developed using data from 20 participants navigating 21 mazes, analyzing 23 distinct features such as distance to the goal and straight-line movement tendencies.
- Difficulty is quantified by the number of extra steps a player takes beyond the shortest possible path, allowing for the categorization of mazes into easy, moderate, and difficult tiers.
Springer NatureJan 2022
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