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Spiel|Formen – Zeitschrift für Play & Game Studies

Research2 reports

German-language open-access journal for play and game studies.

Documents

Cover of Volumetrische Videos zur Datenerhebung: Laborbericht einer spielerischen Annäherung im GameLab
Whitepaper29 pages

Volumetrische Videos zur Datenerhebung: Laborbericht einer spielerischen Annäherung im GameLab

The implementation of a ten-camera Microsoft Azure Kinect DK system at the University of Konstanz’s GameLab serves as a foundational exploration into capturing volumetric video for the MARS-D research project.

  • A 10-camera volumetric capture system provides a cost-effective and manageable infrastructure for research projects compared to larger-scale setups.
  • The Depthkit software is the primary tool for volumetric recording, requiring precise calibration using concentric, expanding circles around the volume center to ensure high-quality data.
  • Unity serves as the most accessible and versatile engine for post-production, allowing users to integrate volumetric data into VR environments with the help of community resources and AI-assisted scripting.
Spiel|Formen – Zeitschrift für Play & Game StudiesMay 2025
Cover of Gender*in Games: Geschlechterbilder in analogen und digitalen Spielen des 21. Jahrhunderts
Whitepaper46 pages

Gender*in Games: Geschlechterbilder in analogen und digitalen Spielen des 21. Jahrhunderts

The exhibition project Genderin Games serves as a critical examination of gender representation within the landscape of 21st-century analog and digital gaming.

  • The 'Genderin Games' exhibition demonstrates that while modern games increasingly deconstruct gender stereotypes and offer diverse representations, traditional tropes like the 'damsel in distress' remain prevalent and continue to be naturalized in game design.
  • The exhibition highlights a persistent gap in academic research, noting that while gender is a central topic in some recent game studies, it is frequently omitted in foundational texts and general game studies literature.
  • Curatorial analysis of games like 'Cluedo' (since 1949) and 'Superhirn Professional' (1976) reveals how gendered representations in both game mechanics and cover art have evolved or remained static over decades.
Spiel|Formen – Zeitschrift für Play & Game StudiesJul 2024

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